[Bf-blender-cvs] [7cd6a5c] blender-v2.77-release: Fix T47683: broken BBox logic when drawing duplis.

Bastien Montagne noreply at git.blender.org
Fri Mar 4 17:36:20 CET 2016


Commit: 7cd6a5c22145ffc63eb9422cd97b28f856d0c54b
Author: Bastien Montagne
Date:   Fri Mar 4 12:32:35 2016 +0100
Branches: blender-v2.77-release
https://developer.blender.org/rB7cd6a5c22145ffc63eb9422cd97b28f856d0c54b

Fix T47683: broken BBox logic when drawing duplis.

Once a dupli had a valid bbox, that bbox would be used for all following objects
without bbox, instead of skipping clipping check.

Issue unveiled by rB3fa0a1a5bc0ff2, but not related at all (in fact, bug was present before that commit).

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9abf2ea..087c533 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2063,7 +2063,6 @@ static void draw_dupli_objects_color(
 	short transflag;
 	bool use_displist = false;  /* -1 is initialize */
 	char dt;
-	bool testbb = false;
 	short dtx;
 	DupliApplyData *apply_data;
 
@@ -2087,10 +2086,11 @@ static void draw_dupli_objects_color(
 	if (dob) dob_next = dupli_step(dob->next);
 
 	for (; dob; dob_prev = dob, dob = dob_next, dob_next = dob_next ? dupli_step(dob_next->next) : NULL) {
+		bool testbb = false;
+
 		tbase.object = dob->ob;
 
 		/* Make sure lod is updated from dupli's position */
-
 		savedlod = dob->ob->currentlod;
 
 #ifdef WITH_GAMEENGINE




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