[Bf-blender-cvs] [e3e3f38] master: Cleanup: replace dict /w list for module reload

Campbell Barton noreply at git.blender.org
Wed Mar 2 20:44:33 CET 2016


Commit: e3e3f3851cba6626d85076e129cedd21fa529da8
Author: Campbell Barton
Date:   Thu Mar 3 06:31:11 2016 +1100
Branches: master
https://developer.blender.org/rBe3e3f3851cba6626d85076e129cedd21fa529da8

Cleanup: replace dict /w list for module reload

Never used keys and better reload in same order loaded.

===================================================================

M	release/scripts/startup/bl_operators/__init__.py
M	release/scripts/startup/bl_ui/__init__.py
M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/__init__.py b/release/scripts/startup/bl_operators/__init__.py
index 35c7a55..b92eed0 100644
--- a/release/scripts/startup/bl_operators/__init__.py
+++ b/release/scripts/startup/bl_operators/__init__.py
@@ -20,9 +20,10 @@
 
 if "bpy" in locals():
     from importlib import reload
-    for val in _modules_loaded.values():
+    for val in _modules_loaded:
         reload(val)
     del reload
+
 _modules = [
     "add_mesh_torus",
     "anim",
@@ -47,15 +48,16 @@ _modules = [
     "vertexpaint_dirt",
     "view3d",
     "wm",
-]
+    ]
 
 import bpy
 
 if bpy.app.build_options.freestyle:
     _modules.append("freestyle")
+
 __import__(name=__name__, fromlist=_modules)
 _namespace = globals()
-_modules_loaded = {name: _namespace[name] for name in _modules if name != "bpy"}
+_modules_loaded = [_namespace[name] for name in _modules]
 del _namespace
 
 
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index c110b42..9979fa3 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -22,9 +22,10 @@
 
 if "bpy" in locals():
     from importlib import reload
-    for val in _modules_loaded.values():
+    for val in _modules_loaded:
         reload(val)
     del reload
+
 _modules = [
     "properties_animviz",
     "properties_constraint",
@@ -78,15 +79,16 @@ _modules = [
     "space_userpref",
     "space_view3d",
     "space_view3d_toolbar",
-]
+    ]
 
 import bpy
 
 if bpy.app.build_options.freestyle:
     _modules.append("properties_freestyle")
+
 __import__(name=__name__, fromlist=_modules)
 _namespace = globals()
-_modules_loaded = {name: _namespace[name] for name in _modules if name != "bpy"}
+_modules_loaded = [_namespace[name] for name in _modules]
 del _namespace
 
 
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 7af10aa..7806621 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -118,7 +118,7 @@ def line_style_shader_nodes_poll(context):
 def world_shader_nodes_poll(context):
     snode = context.space_data
     return (snode.tree_type == 'ShaderNodeTree' and
-                snode.shader_type == 'WORLD')
+            snode.shader_type == 'WORLD')
 
 
 # only show nodes working in object node trees




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