[Bf-blender-cvs] [bac9819] master: UPBGE: Fix light visibility
Ulysse Martin
noreply at git.blender.org
Tue Mar 1 21:14:08 CET 2016
Commit: bac98199e956674473525bdb2504cf2e3b2c1417
Author: Ulysse Martin
Date: Wed Nov 25 20:53:45 2015 +0100
Branches: master
https://developer.blender.org/rBbac98199e956674473525bdb2504cf2e3b2c1417
UPBGE: Fix light visibility
===================================================================
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
===================================================================
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index beb2d67..7639189 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -287,8 +287,8 @@ void RAS_OpenGLLight::Update()
for (int i=0; i<4; i++)
for (int j=0; j<4; j++, dobmat++)
obmat[i][j] = (float)*dobmat;
-
- GPU_lamp_update(lamp, m_layer, 0, obmat);
+ int hide = kxlight->GetVisible() ? 0 : 1;
+ GPU_lamp_update(lamp, m_layer, hide, obmat);
GPU_lamp_update_colors(lamp, m_color[0], m_color[1],
m_color[2], m_energy);
GPU_lamp_update_distance(lamp, m_distance, m_att1, m_att2);
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