[Bf-blender-cvs] [68fcc3b] master: Correction to previous commit: Only skip colors for texture paint
Sergey Sharybin
noreply at git.blender.org
Wed Jun 29 10:32:18 CEST 2016
Commit: 68fcc3b1f6f14873c8b5bc7d47f46d7ac20dfc79
Author: Sergey Sharybin
Date: Wed Jun 29 13:30:58 2016 +0500
Branches: master
https://developer.blender.org/rB68fcc3b1f6f14873c8b5bc7d47f46d7ac20dfc79
Correction to previous commit: Only skip colors for texture paint
This way we avoid regression of sculpt mode shading.
Hopefully now it's all fine.
===================================================================
M source/blender/editors/space_view3d/drawmesh.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 4326d45..a8df5c0 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -981,9 +981,9 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
dm_draw_flag |= DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH | DM_DRAW_SKIP_HIDDEN;
}
else if (ob->mode & OB_MODE_SCULPT) {
- dm_draw_flag |= DM_DRAW_SKIP_HIDDEN;
+ dm_draw_flag |= DM_DRAW_SKIP_HIDDEN | DM_DRAW_USE_COLORS;
}
- else if ((ob->mode & OB_MODE_ALL_PAINT) == 0) {
+ else if ((ob->mode & OB_MODE_TEXTURE_PAINT) == 0) {
dm_draw_flag |= DM_DRAW_USE_COLORS;
}
}
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