[Bf-blender-cvs] [93c6cf4] master: Cycles: Deduplicate Vector and RGB Curve nodes

Lukas Stockner noreply at git.blender.org
Tue Jun 21 00:23:25 CEST 2016


Commit: 93c6cf496edff358c919d62295c031fc5eebb155
Author: Lukas Stockner
Date:   Tue Jun 21 00:19:51 2016 +0200
Branches: master
https://developer.blender.org/rB93c6cf496edff358c919d62295c031fc5eebb155

Cycles: Deduplicate Vector and RGB Curve nodes

Since most of the code for these two nodes was identical, this commit
now instead uses a common base class that implements all the functionality.

===================================================================

M	intern/cycles/render/nodes.cpp
M	intern/cycles/render/nodes.h

===================================================================

diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 5efbf65..1a9adb0 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4885,42 +4885,25 @@ bool BumpNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *)
 	return false;
 }
 
-/* RGBCurvesNode */
-
-NODE_DEFINE(RGBCurvesNode)
-{
-	NodeType* type = NodeType::add("rgb_curves", create, NodeType::SHADER);
-
-	SOCKET_COLOR_ARRAY(curves, "Curves", array<float3>());
-	SOCKET_FLOAT(min_x, "Min X", 0.0f);
-	SOCKET_FLOAT(max_x, "Max X", 1.0f);
-
-	SOCKET_IN_FLOAT(fac, "Fac", 0.0f);
-	SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f));
 
-	SOCKET_OUT_COLOR(color, "Color");
-
-	return type;
-}
+/* Curve node */
 
-RGBCurvesNode::RGBCurvesNode()
+CurvesNode::CurvesNode(const NodeType *node_type)
 : ShaderNode(node_type)
 {
 }
 
-void RGBCurvesNode::compile(SVMCompiler& compiler)
+void CurvesNode::compile(SVMCompiler& compiler, int type, ShaderInput *value_in, ShaderOutput *value_out)
 {
 	if(curves.size() == 0)
 		return;
 
 	ShaderInput *fac_in = input("Fac");
-	ShaderInput *color_in = input("Color");
-	ShaderOutput *color_out = output("Color");
 
-	compiler.add_node(NODE_RGB_CURVES,
+	compiler.add_node(type,
 	                  compiler.encode_uchar4(compiler.stack_assign(fac_in),
-	                                         compiler.stack_assign(color_in),
-	                                         compiler.stack_assign(color_out)),
+	                                         compiler.stack_assign(value_in),
+	                                         compiler.stack_assign(value_out)),
 	                  __float_as_int(min_x),
 	                  __float_as_int(max_x));
 
@@ -4929,7 +4912,7 @@ void RGBCurvesNode::compile(SVMCompiler& compiler)
 		compiler.add_node(float3_to_float4(curves[i]));
 }
 
-void RGBCurvesNode::compile(OSLCompiler& compiler)
+void CurvesNode::compile(OSLCompiler& compiler, const char* name)
 {
 	if(curves.size() == 0)
 		return;
@@ -4937,7 +4920,50 @@ void RGBCurvesNode::compile(OSLCompiler& compiler)
 	compiler.parameter_color_array("ramp", curves);
 	compiler.parameter(this, "min_x");
 	compiler.parameter(this, "max_x");
-	compiler.add(this, "node_rgb_curves");
+	compiler.add(this, name);
+}
+
+void CurvesNode::compile(SVMCompiler& /*compiler*/)
+{
+	assert(0);
+}
+
+void CurvesNode::compile(OSLCompiler& /*compiler*/)
+{
+	assert(0);
+}
+
+/* RGBCurvesNode */
+
+NODE_DEFINE(RGBCurvesNode)
+{
+	NodeType* type = NodeType::add("rgb_curves", create, NodeType::SHADER);
+
+	SOCKET_COLOR_ARRAY(curves, "Curves", array<float3>());
+	SOCKET_FLOAT(min_x, "Min X", 0.0f);
+	SOCKET_FLOAT(max_x, "Max X", 1.0f);
+
+	SOCKET_IN_FLOAT(fac, "Fac", 0.0f);
+	SOCKET_IN_COLOR(value, "Color", make_float3(0.0f, 0.0f, 0.0f));
+
+	SOCKET_OUT_COLOR(value, "Color");
+
+	return type;
+}
+
+RGBCurvesNode::RGBCurvesNode()
+: CurvesNode(node_type)
+{
+}
+
+void RGBCurvesNode::compile(SVMCompiler& compiler)
+{
+	CurvesNode::compile(compiler, NODE_RGB_CURVES, input("Color"), output("Color"));
+}
+
+void RGBCurvesNode::compile(OSLCompiler& compiler)
+{
+	CurvesNode::compile(compiler, "node_rgb_curves");
 }
 
 /* VectorCurvesNode */
@@ -4951,48 +4977,26 @@ NODE_DEFINE(VectorCurvesNode)
 	SOCKET_FLOAT(max_x, "Max X", 1.0f);
 
 	SOCKET_IN_FLOAT(fac, "Fac", 0.0f);
-	SOCKET_IN_VECTOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f));
+	SOCKET_IN_VECTOR(value, "Vector", make_float3(0.0f, 0.0f, 0.0f));
 
-	SOCKET_OUT_VECTOR(vector, "Vector");
+	SOCKET_OUT_VECTOR(value, "Vector");
 
 	return type;
 }
 
 VectorCurvesNode::VectorCurvesNode()
-: ShaderNode(node_type)
+: CurvesNode(node_type)
 {
 }
 
 void VectorCurvesNode::compile(SVMCompiler& compiler)
 {
-	if(curves.size() == 0)
-		return;
-
-	ShaderInput *fac_in = input("Fac");
-	ShaderInput *vector_in = input("Vector");
-	ShaderOutput *vector_out = output("Vector");
-
-	compiler.add_node(NODE_VECTOR_CURVES,
-	                  compiler.encode_uchar4(compiler.stack_assign(fac_in),
-	                                         compiler.stack_assign(vector_in),
-	                                         compiler.stack_assign(vector_out)),
-	                  __float_as_int(min_x),
-	                  __float_as_int(max_x));
-
-	compiler.add_node(curves.size());
-	for(int i = 0; i < curves.size(); i++)
-		compiler.add_node(float3_to_float4(curves[i]));
+	CurvesNode::compile(compiler, NODE_VECTOR_CURVES, input("Vector"), output("Vector"));
 }
 
 void VectorCurvesNode::compile(OSLCompiler& compiler)
 {
-	if(curves.size() == 0)
-		return;
-
-	compiler.parameter_color_array("ramp", curves);
-	compiler.parameter(this, "min_x");
-	compiler.parameter(this, "max_x");
-	compiler.add(this, "node_vector_curves");
+	CurvesNode::compile(compiler, "node_vector_curves");
 }
 
 /* RGBRampNode */
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 978908f..3245fdf 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -875,26 +875,30 @@ public:
 	float distance;
 };
 
-class RGBCurvesNode : public ShaderNode {
+class CurvesNode : public ShaderNode {
 public:
-	SHADER_NODE_CLASS(RGBCurvesNode)
+	explicit CurvesNode(const NodeType *node_type);
+	SHADER_NODE_BASE_CLASS(CurvesNode);
 
 	virtual int get_group() { return NODE_GROUP_LEVEL_3; }
 
+	bool has_spatial_varying() { return true; }
+	void compile(SVMCompiler& compiler, int type, ShaderInput *value_in, ShaderOutput *value_out);
+	void compile(OSLCompiler& compiler, const char *name);
+
 	array<float3> curves;
 	float min_x, max_x, fac;
-	float3 color;
+	float3 value;
 };
 
-class VectorCurvesNode : public ShaderNode {
+class RGBCurvesNode : public CurvesNode {
 public:
-	SHADER_NODE_CLASS(VectorCurvesNode)
-
-	virtual int get_group() { return NODE_GROUP_LEVEL_3; }
+	SHADER_NODE_CLASS(RGBCurvesNode)
+};
 
-	array<float3> curves;
-	float min_x, max_x, fac;
-	float3 vector;
+class VectorCurvesNode : public CurvesNode {
+public:
+	SHADER_NODE_CLASS(VectorCurvesNode)
 };
 
 class RGBRampNode : public ShaderNode {




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