[Bf-blender-cvs] [2465bd9] master: Cleanup: style, whitespace, doxy filepaths

Campbell Barton noreply at git.blender.org
Sat Jun 18 22:30:40 CEST 2016


Commit: 2465bd90d5a12fbb074f25898ca3f4a6c6def953
Author: Campbell Barton
Date:   Sun Jun 19 06:25:54 2016 +1000
Branches: master
https://developer.blender.org/rB2465bd90d5a12fbb074f25898ca3f4a6c6def953

Cleanup: style, whitespace, doxy filepaths

===================================================================

M	source/blender/blenkernel/intern/anim.c
M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenkernel/intern/library_idmap.c
M	source/blender/blenkernel/intern/node.c
M	source/blender/blenkernel/intern/particle_system.c
M	source/blender/blenkernel/intern/pointcache.c
M	source/blender/blenlib/intern/array_utils.c
M	source/blender/blenlib/intern/storage.c
M	source/blender/blenlib/intern/task.c
M	source/blender/collada/MeshImporter.cpp
M	source/blender/depsgraph/intern/builder/deg_builder.cc
M	source/blender/depsgraph/intern/builder/deg_builder.h
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/builder/deg_builder_pchanmap.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.h
M	source/blender/depsgraph/intern/builder/deg_builder_transitive.cc
M	source/blender/depsgraph/intern/depsgraph_type_defines.cc
M	source/blender/depsgraph/intern/eval/deg_eval.cc
M	source/blender/depsgraph/intern/eval/deg_eval.h
M	source/blender/depsgraph/intern/eval/deg_eval_flush.cc
M	source/blender/depsgraph/intern/eval/deg_eval_flush.h
M	source/blender/depsgraph/intern/nodes/deg_node.cc
M	source/blender/depsgraph/intern/nodes/deg_node.h
M	source/blender/depsgraph/intern/nodes/deg_node_component.cc
M	source/blender/depsgraph/intern/nodes/deg_node_component.h
M	source/blender/depsgraph/intern/nodes/deg_node_operation.cc
M	source/blender/depsgraph/intern/nodes/deg_node_operation.h
M	source/blender/editors/interface/interface_panel.c
M	source/blender/editors/io/io_collada.c
M	source/blender/editors/mesh/editmesh_knife.c
M	source/blender/editors/mesh/editmesh_rip.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/space_image/image_ops.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/transform/transform_snap.c
M	source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/makesdna/DNA_camera_types.h
M	source/blender/makesdna/intern/dna_genfile.c
M	source/blender/makesrna/intern/rna_scene_api.c
M	source/blender/nodes/shader/node_shader_tree.c
M	source/blender/nodes/shader/nodes/node_shader_normal_map.c
M	source/gameengine/Converter/BL_BlenderDataConversion.cpp
M	source/gameengine/Converter/KX_ConvertActuators.cpp
M	source/gameengine/Expressions/EXP_PyObjectPlus.h
M	source/gameengine/GameLogic/SCA_PropertySensor.cpp
M	source/gameengine/Ketsji/KX_GameObject.cpp
M	source/gameengine/Ketsji/KX_Light.cpp
M	source/gameengine/Ketsji/KX_Scene.cpp
M	source/gameengine/Ketsji/KX_SoundActuator.cpp
M	source/gameengine/Ketsji/KX_TrackToActuator.cpp
M	source/gameengine/Ketsji/KX_VehicleWrapper.cpp
M	source/gameengine/Physics/Bullet/CcdPhysicsController.h
M	source/gameengine/Physics/common/PHY_ICharacter.h
M	source/gameengine/Physics/common/PHY_IController.h
M	source/gameengine/Physics/common/PHY_IMotionState.h
M	source/gameengine/Physics/common/PHY_IPhysicsController.h
M	source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
M	source/gameengine/Physics/common/PHY_IVehicle.h
M	source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h
M	source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h

===================================================================

diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index dff6968..7d3d12a 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -340,11 +340,11 @@ static void motionpaths_calc_update_scene(Scene *scene)
 		}
 	}
 #else // original, 'always correct' version
-	  /* do all updates
-	   *  - if this is too slow, resort to using a more efficient way
-	   *    that doesn't force complete update, but for now, this is the
-	   *    most accurate way!
-	   */
+	/* do all updates
+	 *  - if this is too slow, resort to using a more efficient way
+	 *    that doesn't force complete update, but for now, this is the
+	 *    most accurate way!
+	 */
 	BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
 #endif
 }
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 2d531e3..cc495b3 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1826,14 +1826,14 @@ static DerivedMesh *dynamicPaint_Modifier_apply(
 						DynamicPaintModifierApplyData data = {.surface = surface, .fcolor = fcolor};
 						BLI_task_parallel_range(0, sData->total_points, &data,
 						                        dynamic_paint_apply_surface_vpaint_blend_cb,
-												sData->total_points > 1000);
+						                        sData->total_points > 1000);
 
 						/* paint layer */
 						MLoopCol *mloopcol = CustomData_get_layer_named(&result->loopData, CD_MLOOPCOL, surface->output_name);
 						/* if output layer is lost from a constructive modifier, re-add it */
 						if (!mloopcol && dynamicPaint_outputLayerExists(surface, ob, 0)) {
 							mloopcol = CustomData_add_layer_named(
-									  &result->loopData, CD_MLOOPCOL, CD_CALLOC, NULL, totloop, surface->output_name);
+							        &result->loopData, CD_MLOOPCOL, CD_CALLOC, NULL, totloop, surface->output_name);
 						}
 
 						/* wet layer */
@@ -1841,7 +1841,7 @@ static DerivedMesh *dynamicPaint_Modifier_apply(
 						/* if output layer is lost from a constructive modifier, re-add it */
 						if (!mloopcol_wet && dynamicPaint_outputLayerExists(surface, ob, 1)) {
 							mloopcol_wet = CustomData_add_layer_named(
-										  &result->loopData, CD_MLOOPCOL, CD_CALLOC, NULL, totloop, surface->output_name2);
+							        &result->loopData, CD_MLOOPCOL, CD_CALLOC, NULL, totloop, surface->output_name2);
 						}
 
 						/* Save preview results to weight layer to be able to share same drawing methods */
@@ -1850,7 +1850,7 @@ static DerivedMesh *dynamicPaint_Modifier_apply(
 							mloopcol_preview = CustomData_get_layer(&result->loopData, CD_PREVIEW_MLOOPCOL);
 							if (!mloopcol_preview) {
 								mloopcol_preview = CustomData_add_layer(
-												  &result->loopData, CD_PREVIEW_MLOOPCOL, CD_CALLOC, NULL, totloop);
+								        &result->loopData, CD_PREVIEW_MLOOPCOL, CD_CALLOC, NULL, totloop);
 							}
 						}
 
@@ -2367,15 +2367,15 @@ static int dynamic_paint_find_neighbour_pixel(
 		edge1_index = 0;
 		edge2_index = 1;
 		dist_squared = dist_squared_to_line_segment_v2(
-						   pixel,
-						   mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv,
-						   mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv);
+		        pixel,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv);
 
 		/* Dist to second edge */
 		t_dist_squared = dist_squared_to_line_segment_v2(
-							 pixel,
-							 mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv,
-							 mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv);
+		        pixel,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv);
 		if (t_dist_squared < dist_squared) {
 			e1_index = cPoint->v2;
 			e2_index = cPoint->v3;
@@ -2386,9 +2386,9 @@ static int dynamic_paint_find_neighbour_pixel(
 
 		/* Dist to third edge */
 		t_dist_squared = dist_squared_to_line_segment_v2(
-							 pixel,
-							 mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv,
-							 mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv);
+		        pixel,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv);
 		if (t_dist_squared < dist_squared) {
 			e1_index = cPoint->v3;
 			e2_index = cPoint->v1;
@@ -2439,9 +2439,9 @@ static int dynamic_paint_find_neighbour_pixel(
 		//printf("connected UV : %f,%f & %f,%f - %f,%f & %f,%f\n", s_uv1[0], s_uv1[1], s_uv2[0], s_uv2[1], t_uv1[0], t_uv1[1], t_uv2[0], t_uv2[1]);
 
 		if (((s_uv1[0] == t_uv1[0] && s_uv1[1] == t_uv1[1]) &&
-			 (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1])) ||
-			((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) &&
-			 (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1])))
+		     (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1])) ||
+		    ((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) &&
+		     (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1])))
 		{
 			return ((px + neighX[n_index]) + w * (py + neighY[n_index]));
 		}
@@ -2451,15 +2451,15 @@ static int dynamic_paint_find_neighbour_pixel(
 		 *	on this other face UV
 		 */
 		lambda = closest_to_line_v2(
-					 closest_point, pixel,
-					 mloopuv[mlooptri[cPoint->tri_index].tri[edge1_index]].uv,
-					 mloopuv[mlooptri[cPoint->tri_index].tri[edge2_index]].uv);
+		        closest_point, pixel,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[edge1_index]].uv,
+		        mloopuv[mlooptri[cPoint->tri_index].tri[edge2_index]].uv);
 		CLAMP(lambda, 0.0f, 1.0f);
 
 		sub_v2_v2v2(
-				dir_vec,
-				mloopuv[mlooptri[target_tri].tri[target_uv2]].uv,
-				mloopuv[mlooptri[target_tri].tri[target_uv1]].uv);
+		        dir_vec,
+		        mloopuv[mlooptri[target_tri].tri[target_uv2]].uv,
+		        mloopuv[mlooptri[target_tri].tri[target_uv1]].uv);
 
 		mul_v2_fl(dir_vec, lambda);
 
@@ -2678,8 +2678,8 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, flo
 		ImgSeqFormatData *f_data = MEM_callocN(sizeof(*f_data), "ImgSeqFormatData");
 		if (f_data) {
 			f_data->uv_p = MEM_callocN(active_points * sizeof(*f_data->uv_p), "PaintUVPoint");
-			f_data->barycentricWeights = MEM_callocN(active_points * aa_samples * sizeof(*f_data->barycentricWeights),
-													 "PaintUVPoint");
+			f_data->barycentricWeights =
+			        MEM_callocN(active_points * aa_samples * sizeof(*f_data->barycentricWeights), "PaintUVPoint");
 
 			if (!f_data->uv_p || !f_data->barycentricWeights)
 				error = 1;
@@ -2881,7 +2881,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char *filenam
 	}
 
 	DynamicPaintOutputSurfaceImageData data = {.surface = surface, .ibuf = ibuf};
-	switch(surface->type) {
+	switch (surface->type) {
 		case MOD_DPAINT_SURFACE_T_PAINT:
 			switch (output_layer) {
 				case 0:
@@ -3883,12 +3883,12 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
 
 					/* loop through cell points and process brush */
 					DynamicPaintPaintData data = {
-						.surface = surface,
+					    .surface = surface,
 					    .brush = brush, .brushOb = brushOb, .bMats = bMats,
 					    .scene = scene, .timescale = timescale, .c_index = c_index,
-						.dm = dm, .mvert = mvert, .mloop = mloop, .mlooptri = mlooptri,
-						.brush_radius = brush_radius, .avg_brushNor = avg_brushNor, .brushVelocity = brushVelocity,
-						.treeData = &treeData
+					    .dm = dm, .mvert = mvert, .mloop = mloop, .mlooptri = mlooptri,
+					    .brush_radius = brush_radius, .avg_brushNor = avg_brushNor, .brushVelocity = brushVelocity,
+					    .treeData = &treeData
 					};
 					BLI_task_parallel_range_ex(0, grid->s_num[c_index], &data, NULL, 0,
 					                           dynamic_paint_paint_mesh_cell_point_cb_ex,
@@ -4170,10 +4170,10 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
 
 			/* loop through cell points */
 			DynamicPaintPaintData data = {
-				.surface = surface,
+			    .surface = surface,
 			    .brush = brush, .psys = psys,
 			    .solidradius = solidradius, .timescale = timescale, .c_index = c_index,
-				.treeData = tree,
+			    .treeData = tree,
 			};
 			BLI_task_parallel_range_ex(0, grid->s_num[c_index], &data, NULL, 0,
 			                           dynamic_paint_paint_particle_cell_point_cb_ex,
@@ -4313,16 +4313,16 @@ static int dynamicPaint_paintSinglePoint(
 	 *	Loop through every surface point
 	 */
 	DynamicPaintPaintData data = {
-		.surface = surface,
-		.brush = brush, .brushOb = brushOb, .bMats = bMats,
-		.scene = scene, .timescale = timescale,
-		.mvert = mvert,
-		.brush_radius = brush_radius, .brushVelocity = &brushVel,
+	    .surface = surface,
+	    .brush = brush, .brushOb = brushOb, .bMats = bMats,
+	    .scene = scene, .timescale = timescale,
+	    .mvert = mvert,
+	    .brush_radius = brush_radius, .brushVelocity = &brushVel,
 	    .pointCoord = pointCoord,
 	};
 	BLI_task_parallel_range_ex(0, sData->total_points, &data, NULL, 0,
-							   dynamic_paint_paint_single_point_cb_ex,
-							   sData->total_points > 1000, true);
+	                           dynamic_paint_paint_single_point_cb_ex,
+	                           sData->total_points > 1000, true);
 
 	return 1;
 }
@@ -4755,83 +4755,83 @@ static void dynamic_paint_effect_drip_cb(void *userdata, const int index)
 {
 	const DynamicPaintEffectData *data = userdata;
 
-    const DynamicPaintSurface *surface = data->surface;
-    const PaintSurfaceData *sData = surface->data;
-    BakeAdjPoint *bNeighs = sData->bData->bNeighs;
-    PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index];
-    const PaintPoint *prevPoint = data->prevPoint;
-    const PaintPoint *pPoint_prev = &prevPoint[index];
-    const float *force = data->force;
-    const float eff_scale = data->eff_scale;
+	const DynamicPaintSurface *surface = data->surface;
+	const PaintSurfaceData *sData = surface->data;
+	BakeAdjPoint *bNeighs = sData->bData->bNeighs;
+	PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index];
+	const PaintPoint *prevPoint = data->prevPoint;
+	const PaintPoint *pPoint_prev = &prevPoint[index];
+	co

@@ Diff output truncated at 10240 characters. @@




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