[Bf-blender-cvs] [e8e8dcc] soc-2016-pbvh-painting: Did a little cleanup. Noticed I
Nathan Vollmer
noreply at git.blender.org
Sat Jun 18 13:28:43 CEST 2016
Commit: e8e8dcc84015e90d58e41047478b68b62752e343
Author: Nathan Vollmer
Date: Sat Jun 18 02:28:51 2016 -0600
Branches: soc-2016-pbvh-painting
https://developer.blender.org/rBe8e8dcc84015e90d58e41047478b68b62752e343
Did a little cleanup. Noticed I
===================================================================
M source/blender/editors/sculpt_paint/sculpt.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index b79efb3..ef4c006 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4355,22 +4355,11 @@ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
BKE_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd,
ray_start, ray_normal, srd.original);
- /* for vwpaint */
- // Needs to be moved. After getting 3D location, iterate through leaves and determine
- //which are within the brush region
- //if (cache && srd.hit) {
- // if (cache->nodes[0] == srd.node) cache->didNodeChange = false;
- //else {
- //cache->nodes[0] = srd.node;
- //cache->didNodeChange = true;
- //}
- //}
- //else if (cache) cache->nodes[0] = NULL;
-
copy_v3_v3(out, ray_normal);
mul_v3_fl(out, srd.dist);
add_v3_v3(out, ray_start);
+ //used in vwpaint
if (cache && srd.hit){
copy_v3_v3(cache->location, out);
}
More information about the Bf-blender-cvs
mailing list