[Bf-blender-cvs] [59cfd7b] experimental-build: Revert "Third attempt, too stupid to add new files. (D2002)."

Thomas Dinges noreply at git.blender.org
Thu Jun 16 16:01:01 CEST 2016


Commit: 59cfd7b0eb91bcaa47fc5ba116c32b70653a5842
Author: Thomas Dinges
Date:   Thu Jun 16 16:00:52 2016 +0200
Branches: experimental-build
https://developer.blender.org/rB59cfd7b0eb91bcaa47fc5ba116c32b70653a5842

Revert "Third attempt, too stupid to add new files. (D2002)."

This reverts commit 472ab59f0879dd85798947f6493b69feccc3b4f6.

===================================================================

M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/kernel/CMakeLists.txt
M	intern/cycles/kernel/closure/bsdf.h
D	intern/cycles/kernel/closure/bsdf_microfacet_multi.h
D	intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
M	intern/cycles/kernel/closure/bsdf_util.h
M	intern/cycles/kernel/kernel_bake.h
M	intern/cycles/kernel/kernel_emission.h
M	intern/cycles/kernel/kernel_path.h
M	intern/cycles/kernel/kernel_path_branched.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/kernel_shadow.h
M	intern/cycles/kernel/kernel_subsurface.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/split/kernel_shader_eval.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/render/nodes.cpp
M	intern/cycles/util/util_math.h
M	source/blender/makesdna/DNA_node_types.h
M	source/blender/makesrna/intern/rna_nodetree.c

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index fbf7ee6..78a28b7 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -393,9 +393,6 @@ static ShaderNode *add_node(Scene *scene,
 			case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
 				aniso->distribution = CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID;
 				break;
-			case BL::ShaderNodeBsdfAnisotropic::distribution_MULTI_GGX:
-				aniso->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID;
-				break;
 			case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
 				aniso->distribution = CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID;
 				break;
@@ -442,9 +439,6 @@ static ShaderNode *add_node(Scene *scene,
 			case BL::ShaderNodeBsdfGlossy::distribution_ASHIKHMIN_SHIRLEY:
 				glossy->distribution = CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID;
 				break;
-			case BL::ShaderNodeBsdfGlossy::distribution_MULTI_GGX:
-				glossy->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID;
-				break;
 		}
 		node = glossy;
 	}
@@ -461,9 +455,6 @@ static ShaderNode *add_node(Scene *scene,
 			case BL::ShaderNodeBsdfGlass::distribution_GGX:
 				glass->distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID;
 				break;
-			case BL::ShaderNodeBsdfGlass::distribution_MULTI_GGX:
-				glass->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
-				break;
 		}
 		node = glass;
 	}
@@ -478,8 +469,6 @@ static ShaderNode *add_node(Scene *scene,
 				refraction->distribution = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
 				break;
 			case BL::ShaderNodeBsdfRefraction::distribution_GGX:
-			/* Multiscattering GGX isn't supported for the Refraction BSDF. */
-			case BL::ShaderNodeBsdfRefraction::distribution_MULTI_GGX:
 				refraction->distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
 				break;
 		}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 4f41ee0..61c484d 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -76,8 +76,6 @@ set(SRC_CLOSURE_HEADERS
 	closure/bsdf_diffuse.h
 	closure/bsdf_diffuse_ramp.h
 	closure/bsdf_microfacet.h
-	closure/bsdf_microfacet_multi.h
-	closure/bsdf_microfacet_multi_impl.h
 	closure/bsdf_oren_nayar.h
 	closure/bsdf_phong_ramp.h
 	closure/bsdf_reflection.h
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index f318a61..f0add80 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -20,7 +20,6 @@
 #include "../closure/bsdf_phong_ramp.h"
 #include "../closure/bsdf_diffuse_ramp.h"
 #include "../closure/bsdf_microfacet.h"
-#include "../closure/bsdf_microfacet_multi.h"
 #include "../closure/bsdf_reflection.h"
 #include "../closure/bsdf_refraction.h"
 #include "../closure/bsdf_transparent.h"
@@ -36,7 +35,7 @@
 
 CCL_NAMESPACE_BEGIN
 
-ccl_device int bsdf_sample(KernelGlobals *kg, ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf)
+ccl_device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf)
 {
 	int label;
 
@@ -86,14 +85,6 @@ ccl_device int bsdf_sample(KernelGlobals *kg, ShaderData *sd, const ShaderClosur
 			label = bsdf_microfacet_ggx_sample(kg, sc, ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, dI).dy, randu, randv,
 				eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
 			break;
-		case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-			label = bsdf_microfacet_multi_ggx_sample(kg, sc, ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, dI).dy, randu, randv,
-			        eval, omega_in,  &domega_in->dx, &domega_in->dy, pdf, &ccl_fetch(sd, lcg_state));
-			break;
-		case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-			label = bsdf_microfacet_multi_ggx_glass_sample(kg, sc, ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, dI).dy, randu, randv,
-			        eval, omega_in,  &domega_in->dx, &domega_in->dy, pdf, &ccl_fetch(sd, lcg_state));
-			break;
 		case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
 		case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
 		case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
@@ -139,7 +130,7 @@ ccl_device int bsdf_sample(KernelGlobals *kg, ShaderData *sd, const ShaderClosur
 	return label;
 }
 
-ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf)
 {
 	float3 eval;
 
@@ -181,12 +172,6 @@ ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData *sd, const ShaderClosu
 			case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
 				eval = bsdf_microfacet_ggx_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf);
 				break;
-			case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-				eval = bsdf_microfacet_multi_ggx_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf, &ccl_fetch(sd, lcg_state));
-				break;
-			case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-				eval = bsdf_microfacet_multi_ggx_glass_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf, &ccl_fetch(sd, lcg_state));
-				break;
 			case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
 			case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
 			case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
@@ -249,12 +234,6 @@ ccl_device float3 bsdf_eval(KernelGlobals *kg, ShaderData *sd, const ShaderClosu
 			case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
 				eval = bsdf_microfacet_ggx_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf);
 				break;
-			case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-				eval = bsdf_microfacet_multi_ggx_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf, &ccl_fetch(sd, lcg_state));
-				break;
-			case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-				eval = bsdf_microfacet_multi_ggx_glass_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf, &ccl_fetch(sd, lcg_state));
-				break;
 			case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
 			case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
 			case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
@@ -307,10 +286,6 @@ ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness)
 
 #ifdef __SVM__
 	switch(sc->type) {
-		case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
-		case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
-			bsdf_microfacet_multi_ggx_blur(sc, roughness);
-			break;
 		case CLOSURE_BSDF_MICROFACET_GGX_ID:
 		case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID:
 		case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
deleted file mode 100644
index 95e4518..0000000
--- a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
+++ /dev/null
@@ -1,456 +0,0 @@
-/*
- * Copyright 2011-2016 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Most of the code is based on the supplemental implementations from https://eheitzresearch.wordpress.com/240-2/. */
-
-/* === GGX Microfacet distribution functions === */
-
-/* Isotropic GGX microfacet distribution */
-ccl_device_inline float D_ggx(float3 wm, float alpha)
-{
-	wm.z *= wm.z;
-	alpha *= alpha;
-	float tmp = (1.0f - wm.z) + alpha * wm.z;
-	return alpha / (M_PI_F * tmp*tmp);
-}
-
-/* Anisotropic GGX microfacet distribution */
-ccl_device_inline float D_ggx_aniso(const float3 wm, const float2 alpha)
-{
-	float slope_x = -wm.x/alpha.x;
-	float slope_y = -wm.y/alpha.y;
-	float tmp = wm.z*wm.z + slope_x*slope_x + slope_y*slope_y;
-
-	return 1.0f / (M_PI_F * tmp*tmp * alpha.x*alpha.y);
-}
-
-/* Sample slope distribution (based on page 14 of the supplemental implementation). */
-ccl_device_inline float2 mf_sampleP22_11(const float cosI, const float2 randU)
-{
-	if(cosI > 0.9999f) {
-		const float r = sqrtf(randU.x / (1.0f - randU.x));
-		const float phi = M_2PI_F * randU.y;
-		return make_float2(r*cosf(phi), r*sinf(phi));
-	}
-
-	const float sinI = sqrtf(1.0f - cosI*cosI);
-	const float tanI = sinI/cosI;
-	const float projA = 0.5f * (cosI + 1.0f);
-	if(projA < 0.0001f)
-		return make_float2(0.0f, 0.0f);
-	const float c = 1.0f / projA;
-	const float A = 2.0f*randU.x / (cosI*c) - 1.0f;
-	const float tmp = 1.0f / (A*A-1.0f);
-	const float D = safe_sqrtf(tanI*tanI*tmp*tmp - (A*A-tanI*tanI)*tmp);
-
-	const float slopeX2 = tanI*tmp + D;
-	const float slopeX = (A < 0.0f || slopeX2 > 1.0f/tanI)? (tanI*tmp - D) : slopeX2;
-
-	float U2;
-	if(randU.y >= 0.5f)
-		U2 = 2.0f*(randU.y - 0.5f);
-	else
-		U2 = 2.0f*(0.5f - randU.y);
-	const float z = (U2*(U2*(U2*0.27385f-0.73369f)+0.46341f)) / (U2*(U2*(U2*0.093073f+0.309420f)-1.0f)+0.597999f);
-	const float slopeY = z * sqrtf(1.0f + slopeX*slopeX);
-
-	if(randU.y >= 0.5f)
-		return make_float2(slopeX, slopeY);
-	else
-		return make_float2(slopeX, -slopeY);
-}
-
-/* Visible normal sampling for the GGX distribution (based on page 7 of the supplemental implementation). */
-ccl_device_inline float3 mf_sample_vndf(const float3 wi, const float2 alpha, const float2 randU)
-{
-	const float3 wi_11 = normalize(make_float3(alpha.x*wi.x, alpha.y*wi.y, wi.z));
-	const float2 slope_11 = mf_sampleP22_11(wi_11.z, randU);
-
-	const float2 cossin_phi = normalize(make_float2(wi_11.x, wi_11.y));
-	const float slope_x = alpha.x*(cossin_phi.x * slope_11.x - cossin_phi.y * slope_11.y);
-	const float slope_y = alpha.y*(cossin_phi.y * slope_11.x + cossin_phi.x * slope_11.y);
-
-	kernel_assert(isfinite(slope_x))

@@ Diff output truncated at 10240 characters. @@




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