[Bf-blender-cvs] [5b061dd] master: Fix Gradient Texture and OSL after refactor.
Thomas Dinges
noreply at git.blender.org
Sat Jun 11 21:40:15 CEST 2016
Commit: 5b061ddf1e3fc0a80a2d0b9fe478b6882a5898bd
Author: Thomas Dinges
Date: Sat Jun 11 21:40:00 2016 +0200
Branches: master
https://developer.blender.org/rB5b061ddf1e3fc0a80a2d0b9fe478b6882a5898bd
Fix Gradient Texture and OSL after refactor.
===================================================================
M intern/cycles/render/nodes.cpp
===================================================================
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index e0b2f37..41f405c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -804,8 +804,6 @@ NODE_DEFINE(GradientTextureNode)
type_enum.insert("Radial", NODE_BLEND_RADIAL);
type_enum.insert("Quadratic Sphere", NODE_BLEND_QUADRATIC_SPHERE);
type_enum.insert("Spherical", NODE_BLEND_SPHERICAL);
- type_enum.insert("Bands", NODE_WAVE_BANDS);
- type_enum.insert("Rings", NODE_WAVE_RINGS);
SOCKET_ENUM(type, "Type", type_enum, NODE_BLEND_LINEAR);
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED);
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