[Bf-blender-cvs] [10d57f9] blender2.8: Merge branch 'master' into blender2.8
Campbell Barton
noreply at git.blender.org
Thu Jun 9 21:14:43 CEST 2016
Commit: 10d57f991b06ae7c0a0b5e492eec8c7163debf80
Author: Campbell Barton
Date: Fri Jun 10 05:15:06 2016 +1000
Branches: blender2.8
https://developer.blender.org/rB10d57f991b06ae7c0a0b5e492eec8c7163debf80
Merge branch 'master' into blender2.8
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===================================================================
diff --cc source/blender/gpu/GPU_basic_shader.h
index b9335ca,1e2db6a..fa53a01
--- a/source/blender/gpu/GPU_basic_shader.h
+++ b/source/blender/gpu/GPU_basic_shader.h
@@@ -46,12 -46,12 +46,13 @@@ typedef enum GPUBasicShaderOption
GPU_SHADER_LIGHTING = (1 << 1), /* use lighting */
GPU_SHADER_TWO_SIDED = (1 << 2), /* flip normals towards viewer */
GPU_SHADER_TEXTURE_2D = (1 << 3), /* use 2D texture to replace diffuse color */
+ GPU_SHADER_TEXTURE_RECT = (1 << 4), /* same as GPU_SHADER_TEXTURE_2D, for GL_TEXTURE_RECTANGLE */
- GPU_SHADER_SOLID_LIGHTING = (1 << 4), /* use faster lighting (set automatically) */
- GPU_SHADER_STIPPLE = (1 << 5), /* use stipple */
- GPU_SHADER_LINE = (1 << 6), /* draw lines */
- GPU_SHADER_FLAT_NORMAL = (1 << 7), /* use flat normals */
- GPU_SHADER_OPTIONS_NUM = 8,
+ GPU_SHADER_SOLID_LIGHTING = (1 << 5), /* use faster lighting (set automatically) */
+ GPU_SHADER_STIPPLE = (1 << 6), /* use stipple */
+ GPU_SHADER_LINE = (1 << 7), /* draw lines */
- GPU_SHADER_OPTIONS_NUM = 8,
++ GPU_SHADER_FLAT_NORMAL = (1 << 8), /* use flat normals */
++ GPU_SHADER_OPTIONS_NUM = 9,
GPU_SHADER_OPTION_COMBINATIONS = (1 << GPU_SHADER_OPTIONS_NUM)
} GPUBasicShaderOption;
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