[Bf-blender-cvs] [49ae0c5] compositor-2016: Fix T48533: camera node view vector wrong for Cycles GLSL.
Ralf Hölzemer
noreply at git.blender.org
Wed Jun 8 21:50:39 CEST 2016
Commit: 49ae0c50d947c58e756f9f541382f438f1138cc7
Author: Ralf Hölzemer
Date: Sat May 28 11:34:08 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rB49ae0c50d947c58e756f9f541382f438f1138cc7
Fix T48533: camera node view vector wrong for Cycles GLSL.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2033
===================================================================
M source/blender/nodes/shader/nodes/node_shader_camera.c
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c
index 49ebb15..3bdb5c3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.c
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.c
@@ -54,7 +54,15 @@ static void node_shader_exec_camera(void *data, int UNUSED(thread), bNode *UNUSE
static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION));
+ GPUNodeLink *viewvec;
+
+ viewvec = GPU_builtin(GPU_VIEW_POSITION);
+
+ /* Blender has negative Z, Cycles positive Z convention */
+ if (GPU_material_use_new_shading_nodes(mat))
+ GPU_link(mat, "invert_z", viewvec, &viewvec);
+
+ return GPU_stack_link(mat, "camera", in, out, viewvec);
}
void register_node_type_sh_camera(void)
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