[Bf-blender-cvs] [ee08c87] compositor-2016: Cleanup: remove Cycles layer bits checking in the kernel.

Brecht Van Lommel noreply at git.blender.org
Wed Jun 8 21:49:11 CEST 2016


Commit: ee08c87b4bdbce8a43ec7499dda4fe506ec51b32
Author: Brecht Van Lommel
Date:   Sun May 22 09:57:36 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rBee08c87b4bdbce8a43ec7499dda4fe506ec51b32

Cleanup: remove Cycles layer bits checking in the kernel.

At some point the idea was that we could have an optimization where we could
render multiple render layers without re-exporting the scene, by just updating
the layer bits. We are not doing this now and in practice with the available
render layer control like exclude layers it's not always possible anyway.

This makes it easier to support an arbitrary number of layers in the future
(hopefully this summer), and frees up some useful bits in the kernel.

Reviewed By: sergey, dingto

Differential Revision: https://developer.blender.org/D2020

===================================================================

M	intern/cycles/blender/blender_object.cpp
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/blender/blender_sync.h
M	intern/cycles/blender/blender_util.h
M	intern/cycles/kernel/kernel_path_state.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/kernel_volume.h
M	intern/cycles/render/integrator.cpp
M	intern/cycles/render/integrator.h

===================================================================

diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index edd5f29..80768c0 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -365,13 +365,12 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
 	}
 
 	/* make holdout objects on excluded layer invisible for non-camera rays */
-	if(use_holdout && (layer_flag & render_layer.exclude_layer))
+	if(use_holdout && (layer_flag & render_layer.exclude_layer)) {
 		visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
+	}
 
-	/* camera flag is not actually used, instead is tested against render layer
-	 * flags */
-	if(visibility & PATH_RAY_CAMERA) {
-		visibility |= layer_flag << PATH_RAY_LAYER_SHIFT;
+	/* hide objects not on render layer from camera rays */
+	if(!(layer_flag & render_layer.layer)) {
 		visibility &= ~PATH_RAY_CAMERA;
 	}
 
@@ -572,7 +571,6 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
 			bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
 			uint ob_layer = get_layer(b_base->layers(),
 			                          b_base->layers_local_view(),
-			                          render_layer.use_localview,
 			                          object_is_light(b_ob),
 			                          scene_layers);
 			hide = hide || !(ob_layer & scene_layer);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index fd24593..00f9f58 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -269,8 +269,6 @@ void BlenderSync::sync_integrator()
 	        SAMPLING_NUM_PATTERNS,
 	        SAMPLING_PATTERN_SOBOL);
 
-	integrator->layer_flag = render_layer.layer;
-
 	integrator->sample_clamp_direct = get_float(cscene, "sample_clamp_direct");
 	integrator->sample_clamp_indirect = get_float(cscene, "sample_clamp_indirect");
 #ifdef __CAMERA_MOTION__
@@ -377,8 +375,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
 			layer = layername.c_str();
 		}
 		else {
-			render_layer.use_localview = (b_v3d.local_view() ? true : false);
-			render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view(), render_layer.use_localview);
+			render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
 			render_layer.layer = render_layer.scene_layer;
 			render_layer.exclude_layer = 0;
 			render_layer.holdout_layer = 0;
@@ -421,7 +418,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
 			render_layer.use_surfaces = b_rlay->use_solid();
 			render_layer.use_hair = b_rlay->use_strand();
 			render_layer.use_viewport_visibility = false;
-			render_layer.use_localview = false;
 
 			render_layer.bound_samples = (use_layer_samples == 1);
 			if(use_layer_samples != 2) {
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index e7062d1..d690adb 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -185,7 +185,6 @@ private:
 		  use_surfaces(true),
 		  use_hair(true),
 		  use_viewport_visibility(false),
-		  use_localview(false),
 		  samples(0), bound_samples(false)
 		{}
 
@@ -200,7 +199,6 @@ private:
 		bool use_surfaces;
 		bool use_hair;
 		bool use_viewport_visibility;
-		bool use_localview;
 		int samples;
 		bool bound_samples;
 	} render_layer;
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index d856982..e23d8bf 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -275,7 +275,6 @@ static inline uint get_layer(const BL::Array<int, 20>& array)
 
 static inline uint get_layer(const BL::Array<int, 20>& array,
                              const BL::Array<int, 8>& local_array,
-                             bool use_local,
                              bool is_light = false,
                              uint scene_layers = (1 << 20) - 1)
 {
@@ -300,13 +299,6 @@ static inline uint get_layer(const BL::Array<int, 20>& array,
 				layer |= (1 << (20+i));
 	}
 
-	/* we don't have spare bits for localview (normally 20-28) because
-	 * PATH_RAY_LAYER_SHIFT uses 20-32. So - check if we have localview and if
-	 * so, shift local view bits down to 1-8, since this is done for the view
-	 * port only - it should be OK and not conflict with render layers. */
-	if(use_local)
-		layer >>= 20;
-
 	return layer;
 }
 
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index 540f289..ef3765f 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -131,9 +131,6 @@ ccl_device_inline uint path_state_ray_visibility(KernelGlobals *kg, PathState *s
 	/* todo: this is not supported as its own ray visibility yet */
 	if(state->flag & PATH_RAY_VOLUME_SCATTER)
 		flag |= PATH_RAY_DIFFUSE;
-	/* for camera visibility, use render layer flags */
-	if(flag & PATH_RAY_CAMERA)
-		flag |= kernel_data.integrator.layer_flag;
 
 	return flag;
 }
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index cc261ed..ba50d18 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -276,10 +276,7 @@ enum SamplingPattern {
 	SAMPLING_NUM_PATTERNS,
 };
 
-/* these flags values correspond to raytypes in osl.cpp, so keep them in sync!
- *
- * for ray visibility tests in BVH traversal, the upper 20 bits are used for
- * layer visibility tests. */
+/* these flags values correspond to raytypes in osl.cpp, so keep them in sync! */
 
 enum PathRayFlag {
 	PATH_RAY_CAMERA = 1,
@@ -303,9 +300,6 @@ enum PathRayFlag {
 	PATH_RAY_MIS_SKIP = 2048,
 	PATH_RAY_DIFFUSE_ANCESTOR = 4096,
 	PATH_RAY_SINGLE_PASS_DONE = 8192,
-
-	/* we need layer member flags to be the 20 upper bits */
-	PATH_RAY_LAYER_SHIFT = (32-20)
 };
 
 /* Closure Label */
@@ -1081,9 +1075,6 @@ typedef struct KernelIntegrator {
 	/* seed */
 	int seed;
 
-	/* render layer */
-	int layer_flag;
-
 	/* clamp */
 	float sample_clamp_direct;
 	float sample_clamp_indirect;
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index 0af5ff5..30a978f 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -1026,14 +1026,13 @@ ccl_device void kernel_volume_stack_init(KernelGlobals *kg,
 
 	int stack_index = 0, enclosed_index = 0;
 
-	const uint visibility = PATH_RAY_ALL_VISIBILITY | kernel_data.integrator.layer_flag;
 #ifdef __VOLUME_RECORD_ALL__
 	Intersection hits[2*VOLUME_STACK_SIZE];
 	uint num_hits = scene_intersect_volume_all(kg,
 	                                           &volume_ray,
 	                                           hits,
 	                                           2*VOLUME_STACK_SIZE,
-	                                           visibility);
+	                                           PATH_RAY_ALL_VISIBILITY);
 	if(num_hits > 0) {
 		int enclosed_volumes[VOLUME_STACK_SIZE];
 		Intersection *isect = hits;
@@ -1083,7 +1082,7 @@ ccl_device void kernel_volume_stack_init(KernelGlobals *kg,
 	      step < 2 * VOLUME_STACK_SIZE)
 	{
 		Intersection isect;
-		if(!scene_intersect_volume(kg, &volume_ray, &isect, visibility)) {
+		if(!scene_intersect_volume(kg, &volume_ray, &isect, PATH_RAY_ALL_VISIBILITY)) {
 			break;
 		}
 
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index a136e9a..41e2571 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -50,7 +50,6 @@ NODE_DEFINE(Integrator)
 	SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true);
 	SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f);
 	SOCKET_INT(seed, "Seed", 0);
-	SOCKET_INT(layer_flag, "Layer Flag", ~0);
 	SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f);
 	SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f);
 	SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
@@ -137,7 +136,6 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
 	kintegrator->filter_glossy = (filter_glossy == 0.0f)? FLT_MAX: 1.0f/filter_glossy;
 
 	kintegrator->seed = hash_int(seed);
-	kintegrator->layer_flag = layer_flag << PATH_RAY_LAYER_SHIFT;
 
 	kintegrator->use_ambient_occlusion =
 		((Pass::contains(scene->film->passes, PASS_AO)) || dscene->data.background.ao_factor != 0.0f);
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h
index 7d2cda3..a5cfb0c 100644
--- a/intern/cycles/render/integrator.h
+++ b/intern/cycles/render/integrator.h
@@ -51,7 +51,6 @@ public:
 	float filter_glossy;
 
 	int seed;
-	int layer_flag;
 
 	float sample_clamp_direct;
 	float sample_clamp_indirect;




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