[Bf-blender-cvs] [d8e0651] compositor-2016: Code refactor: nodify Cycles background and film.

Brecht Van Lommel noreply at git.blender.org
Wed Jun 8 21:49:08 CEST 2016


Commit: d8e0651c91099a657aea20e3bfc087e228406237
Author: Brecht Van Lommel
Date:   Sat May 7 20:30:16 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rBd8e0651c91099a657aea20e3bfc087e228406237

Code refactor: nodify Cycles background and film.

Differential Revision: https://developer.blender.org/D2016

===================================================================

M	intern/cycles/app/cycles_xml.cpp
M	intern/cycles/blender/blender_session.cpp
M	intern/cycles/render/background.cpp
M	intern/cycles/render/background.h
M	intern/cycles/render/buffers.cpp
M	intern/cycles/render/buffers.h
M	intern/cycles/render/film.cpp
M	intern/cycles/render/film.h

===================================================================

diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index c2636a0..7f262c7 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -279,18 +279,6 @@ static ShaderSocketType xml_read_socket_type(pugi::xml_node node, const char *na
 	return SHADER_SOCKET_UNDEFINED;
 }
 
-/* Film */
-
-static void xml_read_film(const XMLReadState& state, pugi::xml_node node)
-{
-	Film *film = state.scene->film;
-	
-	xml_read_float(&film->exposure, node, "exposure");
-
-	/* ToDo: Filter Type */
-	xml_read_float(&film->filter_width, node, "filter_width");
-}
-
 /* Camera */
 
 static void xml_read_camera(const XMLReadState& state, pugi::xml_node node)
@@ -839,15 +827,10 @@ static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
 
 /* Background */
 
-static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
+static void xml_read_background(XMLReadState& state, pugi::xml_node node)
 {
 	/* Background Settings */
-	Background *bg = state.scene->background;
-
-	xml_read_float(&bg->ao_distance, node, "ao_distance");
-	xml_read_float(&bg->ao_factor, node, "ao_factor");
-
-	xml_read_bool(&bg->transparent, node, "transparent");
+	xml_read_node(state, state.scene->background, node);
 
 	/* Background Shader */
 	Shader *shader = state.scene->default_background;
@@ -1185,7 +1168,7 @@ static void xml_read_scene(XMLReadState& state, pugi::xml_node scene_node)
 {
 	for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) {
 		if(string_iequals(node.name(), "film")) {
-			xml_read_film(state, node);
+			xml_read_node(state, state.scene->film, node);
 		}
 		else if(string_iequals(node.name(), "integrator")) {
 			xml_read_node(state, state.scene->integrator, node);
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 7a5243d..80a16e0 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -473,7 +473,7 @@ void BlenderSession::render()
 		BL::RenderLayer b_rlay = *b_single_rlay;
 
 		/* add passes */
-		vector<Pass> passes;
+		array<Pass> passes;
 		Pass::add(PASS_COMBINED, passes);
 
 		if(session_params.device.advanced_shading) {
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
index 89f90bc..28ca04f 100644
--- a/intern/cycles/render/background.cpp
+++ b/intern/cycles/render/background.cpp
@@ -28,18 +28,25 @@
 
 CCL_NAMESPACE_BEGIN
 
-Background::Background()
+NODE_DEFINE(Background)
 {
-	ao_factor = 0.0f;
-	ao_distance = FLT_MAX;
+	NodeType* type = NodeType::add("background", create);
 
-	use_shader = true;
-	use_ao = false;
+	SOCKET_INT(ao_factor, "AO Factor", 0.0f);
+	SOCKET_FLOAT(ao_distance, "AO Distance", FLT_MAX);
 
-	visibility = PATH_RAY_ALL_VISIBILITY;
-	shader = NULL;
+	SOCKET_BOOLEAN(use_shader, "Use Shader", true);
+	SOCKET_BOOLEAN(use_ao, "Use AO", false);
+	SOCKET_INT(visibility, "Visibility", PATH_RAY_ALL_VISIBILITY);
+	SOCKET_BOOLEAN(transparent, "Transparent", false);
 
-	transparent = false;
+	return type;
+}
+
+Background::Background()
+: Node(node_type)
+{
+	shader = NULL;
 	need_update = true;
 }
 
@@ -108,16 +115,6 @@ void Background::device_free(Device * /*device*/, DeviceScene * /*dscene*/)
 {
 }
 
-bool Background::modified(const Background& background)
-{
-	return !(transparent == background.transparent &&
-		use_shader == background.use_shader &&
-		use_ao == background.use_ao &&
-		ao_factor == background.ao_factor &&
-		ao_distance == background.ao_distance &&
-		visibility == background.visibility);
-}
-
 void Background::tag_update(Scene *scene)
 {
 	scene->integrator->tag_update(scene);
diff --git a/intern/cycles/render/background.h b/intern/cycles/render/background.h
index 645d002..ae2ffe2 100644
--- a/intern/cycles/render/background.h
+++ b/intern/cycles/render/background.h
@@ -17,6 +17,8 @@
 #ifndef __BACKGROUND_H__
 #define __BACKGROUND_H__
 
+#include "node.h"
+
 #include "util_types.h"
 
 CCL_NAMESPACE_BEGIN
@@ -26,8 +28,10 @@ class DeviceScene;
 class Shader;
 class Scene;
 
-class Background {
+class Background : public Node {
 public:
+	NODE_DECLARE;
+
 	float ao_factor;
 	float ao_distance;
 
@@ -46,7 +50,6 @@ public:
 	void device_update(Device *device, DeviceScene *dscene, Scene *scene);
 	void device_free(Device *device, DeviceScene *dscene);
 
-	bool modified(const Background& background);
 	void tag_update(Scene *scene);
 };
 
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index 558f5e5..1e170d3 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -66,8 +66,8 @@ int BufferParams::get_passes_size()
 {
 	int size = 0;
 
-	foreach(Pass& pass, passes)
-		size += pass.components;
+	for(size_t i = 0; i < passes.size(); i++)
+		size += passes[i].components;
 	
 	return align_up(size, 4);
 }
@@ -160,7 +160,9 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
 {
 	int pass_offset = 0;
 
-	foreach(Pass& pass, params.passes) {
+	for(size_t j = 0; j < params.passes.size(); j++) {
+		Pass& pass = params.passes[j];
+
 		if(pass.type != type) {
 			pass_offset += pass.components;
 			continue;
@@ -228,7 +230,8 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
 			else if(pass.divide_type != PASS_NONE) {
 				/* RGB lighting passes that need to divide out color */
 				pass_offset = 0;
-				foreach(Pass& color_pass, params.passes) {
+				for(size_t k = 0; k < params.passes.size(); k++) {
+					Pass& color_pass = params.passes[k];
 					if(color_pass.type == pass.divide_type)
 						break;
 					pass_offset += color_pass.components;
@@ -276,7 +279,8 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
 			else if(type == PASS_MOTION) {
 				/* need to normalize by number of samples accumulated for motion */
 				pass_offset = 0;
-				foreach(Pass& color_pass, params.passes) {
+				for(size_t k = 0; k < params.passes.size(); k++) {
+					Pass& color_pass = params.passes[k];
 					if(color_pass.type == PASS_MOTION_WEIGHT)
 						break;
 					pass_offset += color_pass.components;
diff --git a/intern/cycles/render/buffers.h b/intern/cycles/render/buffers.h
index 57ffd96..c9c2a21 100644
--- a/intern/cycles/render/buffers.h
+++ b/intern/cycles/render/buffers.h
@@ -50,7 +50,7 @@ public:
 	int full_height;
 
 	/* passes */
-	vector<Pass> passes;
+	array<Pass> passes;
 
 	/* functions */
 	BufferParams();
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 95cb10a..12dce6a 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -39,10 +39,10 @@ static bool compare_pass_order(const Pass& a, const Pass& b)
 	return (a.components > b.components);
 }
 
-void Pass::add(PassType type, vector<Pass>& passes)
+void Pass::add(PassType type, array<Pass>& passes)
 {
-	foreach(Pass& existing_pass, passes)
-		if(existing_pass.type == type)
+	for(size_t i = 0; i < passes.size(); i++)
+		if(passes[i].type == type)
 			return;
 
 	Pass pass;
@@ -169,17 +169,17 @@ void Pass::add(PassType type, vector<Pass>& passes)
 #endif
 	}
 
-	passes.push_back(pass);
+	passes.push_back_slow(pass);
 
 	/* order from by components, to ensure alignment so passes with size 4
 	 * come first and then passes with size 1 */
-	sort(passes.begin(), passes.end(), compare_pass_order);
+	sort(&passes[0], &passes[0] + passes.size(), compare_pass_order);
 
 	if(pass.divide_type != PASS_NONE)
 		Pass::add(pass.divide_type, passes);
 }
 
-bool Pass::equals(const vector<Pass>& A, const vector<Pass>& B)
+bool Pass::equals(const array<Pass>& A, const array<Pass>& B)
 {
 	if(A.size() != B.size())
 		return false;
@@ -191,10 +191,10 @@ bool Pass::equals(const vector<Pass>& A, const vector<Pass>& B)
 	return true;
 }
 
-bool Pass::contains(const vector<Pass>& passes, PassType type)
+bool Pass::contains(const array<Pass>& passes, PassType type)
 {
-	foreach(const Pass& pass, passes)
-		if(pass.type == type)
+	for(size_t i = 0; i < passes.size(); i++)
+		if(passes[i].type == type)
 			return true;
 	
 	return false;
@@ -263,22 +263,37 @@ static vector<float> filter_table(FilterType type, float width)
 
 /* Film */
 
-Film::Film()
+NODE_DEFINE(Film)
 {
-	exposure = 0.8f;
-	Pass::add(PASS_COMBINED, passes);
-	pass_alpha_threshold = 0.5f;
+	NodeType* type = NodeType::add("film", create);
 
-	filter_type = FILTER_BOX;
-	filter_width = 1.0f;
-	filter_table_offset = TABLE_OFFSET_INVALID;
+	SOCKET_FLOAT(exposure, "Exposure", 0.8f);
+	SOCKET_FLOAT(pass_alpha_threshold, "Pass Alpha Threshold", 0.5f);
+
+	static NodeEnum filter_enum;
+	filter_enum.insert("box", FILTER_BOX);
+	filter_enum.insert("gaussian", FILTER_GAUSSIAN);
+	filter_enum.insert("blackman_harris", FILTER_BLACKMAN_HARRIS);
 
-	mist_start = 0.0f;
-	mist_depth = 100.0f;
-	mist_falloff = 1.0f;
+	SOCKET_ENUM(filter_type, "Filter Type", filter_enum, FILTER_BOX);
+	SOCKET_FLOAT(filter_width, "Filter Width", 1.0f);
+
+	SOCKET_FLOAT(mist_start, "Mist Start", 0.0f);
+	SOCKET_FLOAT(mist_depth, "Mist Depth", 100.0f);
+	SOCKET_FLOAT(mist_falloff, "Mist Falloff", 1.0f);
+
+	SOCKET_BOOLEAN(use_sample_clamp, "Use Sample Clamp", false);
+
+	return type;
+}
+
+Film::Film()
+: Node(node_type)
+{
+	Pass::add(PASS_COMBINED, passes);
 
 	use_light_visibility = false;
-	use_sample_clamp = false;
+	filter_table_offset = TABLE_OFFSET_INVALID;
 
 	need_update = true;
 }
@@ -302,7 +317,8 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
 	kfilm->pass_stride = 0;
 	kfilm->use_light_pass = use_light_visibility || use_sample_clamp;
 
-	foreach(Pass& pass, passes) {
+	for(size_t i = 0; i < passes.size(); i++) {
+		Pass& pass = passes[i];
 		kfilm->pass_flag |= pass.type;
 
 		switch(pass.type) {
@@ -449,18 +465,10 @@ void Film::device_free(Device * /*device*/,
 
 bool Film::modified(const Film& film)
 {
-	return !(exposure == film.exposure
-		&& Pass::equals(passes, film.passes)
-		&& pass_alpha_threshold == film.pass_alpha_threshold
-		&& use_sample_clamp == film.use_sample_clamp
-		&& filter_type == film.filter_type
-		&& filter_width == film.filter_width
-		&& mist_sta

@@ Diff output truncated at 10240 characters. @@




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