[Bf-blender-cvs] [3191ac9] compositor-2016: BGE: Fix KX_LightObject python API documentation.
Porteries Tristan
noreply at git.blender.org
Wed Jun 8 21:47:01 CEST 2016
Commit: 3191ac95245065f93936f9fc872e5e0d7ea123e3
Author: Porteries Tristan
Date: Sun May 15 14:56:40 2016 +0000
Branches: compositor-2016
https://developer.blender.org/rB3191ac95245065f93936f9fc872e5e0d7ea123e3
BGE: Fix KX_LightObject python API documentation.
Replace "..attribute::" by ".. attribute::".
===================================================================
M doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
===================================================================
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
index 5ba7f3b..6748df1 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
@@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject`
:type: float (read only)
- ..attribute:: shadowFrustumSize
+ .. attribute:: shadowFrustumSize
Size of the frustum used for creating the shadowmap.
:type: float (read only)
- ..attribute:: shadowBindId
+ .. attribute:: shadowBindId
The OpenGL shadow texture bind number/id.
:type: int (read only)
- ..attribute:: shadowMapType
+ .. attribute:: shadowMapType
The shadow shadow map type (0 -> Simple; 1 -> Variance)
:type: int (read only)
- ..attribute:: shadowBias
+ .. attribute:: shadowBias
The shadow buffer sampling bias.
:type: float (read only)
- ..attribute:: shadowBleedBias
+ .. attribute:: shadowBleedBias
The bias for reducing light-bleed on variance shadow maps.
:type: float (read only)
- ..attribute:: useShadow
+ .. attribute:: useShadow
Returns True if the light has Shadow option activated, else returns False.
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