[Bf-blender-cvs] [a60f1f0] compositor-2016: Cycles: Scale debug pass with number of samples

Sergey Sharybin noreply at git.blender.org
Wed Jun 8 21:46:37 CEST 2016


Commit: a60f1f07d6fa6c55804aa7bd7c070d709f796132
Author: Sergey Sharybin
Date:   Fri May 13 11:21:00 2016 +0200
Branches: compositor-2016
https://developer.blender.org/rBa60f1f07d6fa6c55804aa7bd7c070d709f796132

Cycles: Scale debug pass with number of samples

This way it's easier to compare different renders together without
worrying about scale too much.

===================================================================

M	intern/cycles/render/buffers.cpp

===================================================================

diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index 0d62c1b..558f5e5 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -194,13 +194,13 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
 			else if(type == PASS_BVH_TRAVERSAL_STEPS) {
 				for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
 					float f = *in;
-					pixels[0] = f;
+					pixels[0] = f*scale;
 				}
 			}
 			else if(type == PASS_RAY_BOUNCES) {
 				for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
 					float f = *in;
-					pixels[0] = f;
+					pixels[0] = f*scale;
 				}
 			}
 #endif




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