[Bf-blender-cvs] [6ca6d3c] master: Cleanup: typo

Campbell Barton noreply at git.blender.org
Wed Jun 8 14:29:57 CEST 2016


Commit: 6ca6d3c4fd1d8a814317938c862d9beca57886b6
Author: Campbell Barton
Date:   Wed Jun 8 22:30:53 2016 +1000
Branches: master
https://developer.blender.org/rB6ca6d3c4fd1d8a814317938c862d9beca57886b6

Cleanup: typo

===================================================================

M	source/blender/blenlib/intern/BLI_ghash.c
M	source/blender/editors/animation/keyframing.c
M	source/blender/editors/include/ED_anim_api.h
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_vertex.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/transform/transform_ops.c

===================================================================

diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 06946e5..f943a81 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -69,7 +69,7 @@ const unsigned int hashsizes[] = {
 
 /**
  * \note Max load #GHASH_LIMIT_GROW used to be 3. (pre 2.74).
- * Python uses 0.6666, tommyhaslib even goes down to 0.5.
+ * Python uses 0.6666, tommyhashlib even goes down to 0.5.
  * Reducing our from 3 to 0.75 gives huge speedup (about twice quicker pure GHash insertions/lookup,
  * about 25% - 30% quicker 'dynamic-topology' stroke drawing e.g.).
  * Min load #GHASH_LIMIT_SHRINK is a quarter of max load, to avoid resizing to quickly.
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index d0ae01d..66b3a63 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -2035,7 +2035,7 @@ bool autokeyframe_cfra_can_key(Scene *scene, ID *id)
 	else {
 		/* Normal Mode (or treat as being normal mode):
 		 *
-		 * Just in case the flags can't set properly (i.e. only on/off is set, without a mode)
+		 * Just in case the flags aren't set properly (i.e. only on/off is set, without a mode)
 		 * let's set the "normal" flag too, so that it will all be sane everywhere...
 		 */
 		scene->toolsettings->autokey_mode = AUTOKEY_MODE_NORMAL;
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index fb4897c..27e1051 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -608,7 +608,7 @@ typedef enum eAnimUnitConv_Flags {
 	ANIM_UNITCONV_SKIPKNOTS  = (1 << 4),
 	/* Scale FCurve i a way it fits to -1..1 space */
 	ANIM_UNITCONV_NORMALIZE  = (1 << 5),
-	/* Only whennormalization is used: use scale factor from previous run,
+	/* Only when normalization is used: use scale factor from previous run,
 	 * prevents curves from jumping all over the place when tweaking them.
 	 */
 	ANIM_UNITCONV_NORMALIZE_FREEZE  = (1 << 6),
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d273f83..e4c2606 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -202,7 +202,7 @@ typedef struct ProjPaintImage {
  */
 typedef struct ProjStrokeHandle {
 	/* Support for painting from multiple views at once,
-	 * currently used to impliment summetry painting,
+	 * currently used to impliment symmetry painting,
 	 * we can assume at least the first is set while painting. */
 	struct ProjPaintState *ps_views[8];
 	int ps_views_tot;
@@ -717,7 +717,7 @@ static bool project_paint_PickColor(
 }
 
 /**
- * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusuion test)
+ * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusion test)
  * \return
  * -  `0`:   no occlusion
  * - `-1`: no occlusion but 2D intersection is true
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 15ab4ca..2a1e770 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1323,7 +1323,7 @@ static bool do_weight_paint_normalize_all_locked(
 
 /**
  * \note same as function above except it does a second pass without active group
- * if nomalize fails with it.
+ * if normalize fails with it.
  */
 static void do_weight_paint_normalize_all_locked_try_active(
         MDeformVert *dvert, const int defbase_tot, const bool *vgroup_validmap,
@@ -1340,7 +1340,7 @@ static void do_weight_paint_normalize_all_locked_try_active(
 		 * - With 1.0 weight painted into active:
 		 *   nonzero locked weight; first pass zeroed out unlocked weight; scale 1 down to fit.
 		 * - With 0.0 weight painted into active:
-		 *   no unlocked groups; first pass did nothing; increaze 0 to fit.
+		 *   no unlocked groups; first pass did nothing; increase 0 to fit.
 		 */
 		do_weight_paint_normalize_all_locked(dvert, defbase_tot, vgroup_validmap, lock_flags);
 	}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 155c750..c25ea33 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4911,7 +4911,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
  * Get the world-space 3d location from a screen-space 2d point.
  *
  * \param mval: Input screen-space pixel location.
- * \param mouse_worldloc: Output world-space loction.
+ * \param mouse_worldloc: Output world-space location.
  * \param fallback_depth_pt: Use this points depth when no depth can be found.
  */
 bool ED_view3d_autodist(
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 5d49d1d..2fb92d7 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -686,7 +686,7 @@ static void TRANSFORM_OT_tilt(struct wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name = "Tilt";
-	/* optionals - 
+	/* optional -
 	 * "Tilt selected vertices"
 	 * "Specify an extra axis rotation for selected vertices of 3D curve" */
 	ot->description = "Tilt selected control vertices of 3D curve";




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