[Bf-blender-cvs] [2f89a28] soc-2016-layer_manager: Cleanup: Add/correct comments

Julian Eisel noreply at git.blender.org
Sun Jun 5 20:09:44 CEST 2016


Commit: 2f89a2835ac3fcc2485724791bd181d8fffa5a19
Author: Julian Eisel
Date:   Sun Jun 5 20:09:28 2016 +0200
Branches: soc-2016-layer_manager
https://developer.blender.org/rB2f89a2835ac3fcc2485724791bd181d8fffa5a19

Cleanup: Add/correct comments

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 72ab423..2113273 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2713,7 +2713,8 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
 }
 
 /**
- * Values tell #view3d_layer_objects_draw_cb what and how to draw.
+ * We draw stuff in multiple iterations but don't want to add functions specific for each iteration.
+ * Values tell #view3d_object_drawstep_draw what iteration we're in, so it knows what/how to draw.
  * Not really generic, but simple :)
  */
 typedef enum {
@@ -2739,6 +2740,9 @@ typedef struct {
 	unsigned int r_lay_used;
 } ObjectDrawData;
 
+/**
+ * Low-level drawing function to draw an object based on ObjectDrawData.drawstep.
+ */
 static void view3d_object_drawstep_draw(ObjectDrawData *ddata, Base *base)
 {
 #define DRAW_OBJECT draw_object(ddata->scene, ddata->ar, ddata->v3d, base, ddata->dflag)
@@ -2792,8 +2796,7 @@ static void view3d_object_drawstep_draw(ObjectDrawData *ddata, Base *base)
 /**
  * \brief Main object layer draw callback.
  *
- * Callback for drawing objects of the active layer, based on
- * ObjectDrawData.drawstep (and other ObjectDrawData stuff).
+ * Callback for drawing objects of the active layer, based on ObjectDrawData.drawstep.
  */
 static bool view3d_layer_objects_draw_cb(LayerTreeItem *litem, void *customdata)
 {




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