[Bf-blender-cvs] [ca93ebe] master: Cloth: UI cleanup & quality hard limit removal

Campbell Barton noreply at git.blender.org
Sat Jul 30 07:14:02 CEST 2016


Commit: ca93ebee7fe49c9b89b748e404b22b87c8eb2de0
Author: Campbell Barton
Date:   Sat Jul 30 14:44:28 2016 +1000
Branches: master
https://developer.blender.org/rBca93ebee7fe49c9b89b748e404b22b87c8eb2de0

Cloth: UI cleanup & quality hard limit removal

D2121 by @LucaRood

===================================================================

M	release/scripts/startup/bl_ui/properties_physics_cloth.py
M	source/blender/makesrna/intern/rna_cloth.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index 2f1798e..37a0390 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -60,20 +60,24 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
         ob = context.object
         cloth = md.settings
 
-        split = layout.split()
-
-        split.active = cloth_panel_enabled(md)
+        layout.active = cloth_panel_enabled(md)
 
-        col = split.column()
+        split = layout.split(percentage=0.25)
 
-        col.label(text="Presets:")
-        sub = col.row(align=True)
+        split.label(text="Presets:")
+        sub = split.row(align=True)
         sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
         sub.operator("cloth.preset_add", text="", icon='ZOOMIN')
         sub.operator("cloth.preset_add", text="", icon='ZOOMOUT').remove_active = True
 
-        col.label(text="Quality:")
-        col.prop(cloth, "quality", text="Steps", slider=True)
+        split = layout.split(percentage=0.25)
+
+        split.label(text="Quality:")
+        split.prop(cloth, "quality", text="Steps")
+
+        split = layout.split()
+
+        col = split.column()
 
         col.label(text="Material:")
         col.prop(cloth, "mass")
@@ -87,7 +91,11 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
         col.prop(cloth, "air_damping", text="Air")
         col.prop(cloth, "vel_damping", text="Velocity")
 
-        col.prop(cloth, "use_pin_cloth", text="Pinning")
+        split = layout.split()
+
+        col = split.column()
+
+        col.prop(cloth, "use_pin_cloth", text="Pinning:")
         sub = col.column()
         sub.active = cloth.use_pin_cloth
         sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
@@ -104,11 +112,14 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
             col.prop(cloth, "goal_friction", text="Friction")
         """
 
+        col = split.column()
+
         key = ob.data.shape_keys
 
         if key:
-            col.label(text="Rest Shape Key:")
-            col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
+            sub = col.column()
+            sub.label(text="Rest Shape Key:")
+            sub.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
 
 
 class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
@@ -144,7 +155,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
         split = layout.split()
 
         col = split.column()
-        col.prop(cloth, "collision_quality", slider=True, text="Quality")
+        col.prop(cloth, "collision_quality", text="Quality")
         col.prop(cloth, "distance_min", slider=True, text="Distance")
         col.prop(cloth, "repel_force", slider=True, text="Repel")
         col.prop(cloth, "distance_repel", slider=True, text="Repel Distance")
@@ -154,7 +165,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
         col.prop(cloth, "use_self_collision", text="Self Collision")
         sub = col.column()
         sub.active = cloth.use_self_collision
-        sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
+        sub.prop(cloth, "self_collision_quality", text="Quality")
         sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
         sub.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="")
 
diff --git a/source/blender/makesrna/intern/rna_cloth.c b/source/blender/makesrna/intern/rna_cloth.c
index c91b648..9601c4f 100644
--- a/source/blender/makesrna/intern/rna_cloth.c
+++ b/source/blender/makesrna/intern/rna_cloth.c
@@ -436,7 +436,8 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
 
 	prop = RNA_def_property(srna, "quality", PROP_INT, PROP_NONE);
 	RNA_def_property_int_sdna(prop, NULL, "stepsPerFrame");
-	RNA_def_property_range(prop, 1, 80);
+	RNA_def_property_range(prop, 1, INT_MAX);
+	RNA_def_property_ui_range(prop, 1, 80, 1, -1);
 	RNA_def_property_ui_text(prop, "Quality",
 	                         "Quality of the simulation in steps per frame (higher is better quality but slower)");
 	RNA_def_property_update(prop, 0, "rna_cloth_update");
@@ -656,7 +657,8 @@ static void rna_def_cloth_collision_settings(BlenderRNA *brna)
 
 	prop = RNA_def_property(srna, "collision_quality", PROP_INT, PROP_NONE);
 	RNA_def_property_int_sdna(prop, NULL, "loop_count");
-	RNA_def_property_range(prop, 1, 20);
+	RNA_def_property_range(prop, 1, SHRT_MAX);
+	RNA_def_property_ui_range(prop, 1, 20, 1, -1);
 	RNA_def_property_ui_text(prop, "Collision Quality",
 	                         "How many collision iterations should be done. (higher is better quality but slower)");
 	RNA_def_property_update(prop, 0, "rna_cloth_update");
@@ -681,7 +683,8 @@ static void rna_def_cloth_collision_settings(BlenderRNA *brna)
 
 	prop = RNA_def_property(srna, "self_collision_quality", PROP_INT, PROP_NONE);
 	RNA_def_property_int_sdna(prop, NULL, "self_loop_count");
-	RNA_def_property_range(prop, 1, 10);
+	RNA_def_property_range(prop, 1, SHRT_MAX);
+	RNA_def_property_ui_range(prop, 1, 10, 1, -1);
 	RNA_def_property_ui_text(prop, "Self Collision Quality",
 	                         "How many self collision iterations should be done "
 	                         "(higher is better quality but slower)");




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