[Bf-blender-cvs] [ece5a08] cycles_disney_brdf: Base color now applied again to the refraction of transparent Disney materials
Pascal Schoen
noreply at git.blender.org
Tue Jul 26 16:30:09 CEST 2016
Commit: ece5a08e0d6e51a83c223ea87346134216e5b34e
Author: Pascal Schoen
Date: Tue Jul 26 16:29:21 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rBece5a08e0d6e51a83c223ea87346134216e5b34e
Base color now applied again to the refraction of transparent Disney
materials
===================================================================
M intern/cycles/kernel/svm/svm_closure.h
===================================================================
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 1a84ee7..6161bc5 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -404,7 +404,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
/* refraction */
- float3 spec_refr_weight = weight * (1.0f - specular_weight) * (1.0f - fresnel);
+ float3 spec_refr_weight = baseColor * weight * (1.0f - specular_weight) * (1.0f - fresnel);
float spec_refr_sample_weight = fabsf(average(spec_refr_weight));
if (spec_refr_sample_weight > CLOSURE_WEIGHT_CUTOFF) {
More information about the Bf-blender-cvs
mailing list