[Bf-blender-cvs] [2b77b1c] master: remove double-checked conditions

Mike Erwin noreply at git.blender.org
Fri Jul 22 08:19:05 CEST 2016


Commit: 2b77b1ce465ab09052567a58d1b9f6a014a563cd
Author: Mike Erwin
Date:   Thu Jul 21 21:31:37 2016 -0400
Branches: master
https://developer.blender.org/rB2b77b1ce465ab09052567a58d1b9f6a014a563cd

remove double-checked conditions

Checking a condition right after we’ve checked it (and it hasn’t
changed). Most of these are trivial to understand.

split_quads in convertblender.c:
It seems quads should be processed and triangles should be marked as
not needing split. So I removed the outer vlr->v4 check.

Found with PVS-Studio T48917

===================================================================

M	source/blender/blenkernel/intern/sequencer.c
M	source/blender/editors/mesh/editmesh_rip.c
M	source/blender/editors/sculpt_paint/paint_vertex.c
M	source/blender/editors/transform/transform_conversions.c
M	source/blender/render/intern/source/convertblender.c

===================================================================

diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 2f497d8..6067a8b 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3558,7 +3558,7 @@ static ImBuf *seq_render_strip(
 
 			if (ibuf == NULL) {
 				/* MOVIECLIPs have their own proxy management */
-				if (ibuf == NULL && seq->type != SEQ_TYPE_MOVIECLIP) {
+				if (seq->type != SEQ_TYPE_MOVIECLIP) {
 					ibuf = seq_proxy_fetch(context, seq, cfra);
 					is_proxy_image = (ibuf != NULL);
 				}
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 2cdb002..e31e409 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -748,10 +748,8 @@ static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, const wmEvent *eve
 			}
 
 			if (do_fill) {
-				if (do_fill) {
-					/* match extrude vert-order */
-					BM_edge_create(bm, vout[1], vout[0], NULL, BM_CREATE_NOP);
-				}
+				/* match extrude vert-order */
+				BM_edge_create(bm, vout[1], vout[0], NULL, BM_CREATE_NOP);
 			}
 
 			MEM_freeN(vout);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 7b29647..991025a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -257,9 +257,7 @@ static bool make_vertexcol(Object *ob)  /* single ob */
 
 	/* copies from shadedisplist to mcol */
 	if (!me->mloopcol && me->totloop) {
-		if (!me->mloopcol) {
-			CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
-		}
+		CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
 		BKE_mesh_update_customdata_pointers(me, true);
 	}
 
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index fc32613..b7456fa 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5273,13 +5273,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
 		skip_invert = true;
 
 	if (skip_invert == false && constinv == false) {
-		if (constinv == false)
-			ob->transflag |= OB_NO_CONSTRAINTS;  /* BKE_object_where_is_calc_time checks this */
-		
+		ob->transflag |= OB_NO_CONSTRAINTS;  /* BKE_object_where_is_calc_time checks this */
 		BKE_object_where_is_calc(t->scene, ob);
-		
-		if (constinv == false)
-			ob->transflag &= ~OB_NO_CONSTRAINTS;
+		ob->transflag &= ~OB_NO_CONSTRAINTS;
 	}
 	else
 		BKE_object_where_is_calc(t->scene, ob);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index ab828a0..86961cdd 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4192,7 +4192,7 @@ static void split_quads(ObjectRen *obr, int dir)
 		vlr= RE_findOrAddVlak(obr, a);
 		
 		/* test if rendering as a quad or triangle, skip wire */
-		if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
+		if ((vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
 			
 			if (vlr->v4) {




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