[Bf-blender-cvs] [af2deb5] master: Fix (unreported) crash in some case when remapping armature data.
Bastien Montagne
noreply at git.blender.org
Thu Jul 21 16:55:29 CEST 2016
Commit: af2deb5438e8f402901d31edd94a8457f006c4f1
Author: Bastien Montagne
Date: Thu Jul 21 16:15:00 2016 +0200
Branches: master
https://developer.blender.org/rBaf2deb5438e8f402901d31edd94a8457f006c4f1
Fix (unreported) crash in some case when remapping armature data.
Those bone pointers in object's pose bite again - turns out they can be accessed
before pose actually gets rebuilt in some cases (e.g. from undo writefile), so
we need to clear the pointers immediately.
===================================================================
M source/blender/blenkernel/BKE_armature.h
M source/blender/blenkernel/intern/armature.c
M source/blender/blenkernel/intern/library_remap.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 226cc6a..c232310 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -95,6 +95,7 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3
void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
+void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index b618eb5..790272c 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1906,6 +1906,17 @@ static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int
return counter;
}
+/**
+ * Clear pointers of object's pose (needed in remap case, since we cannot always wait for a complete pose rebuild).
+ */
+void BKE_pose_clear_pointers(bPose *pose)
+{
+ for (bPoseChannel *pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ pchan->bone = NULL;
+ pchan->child = NULL;
+ }
+}
+
/* only after leave editmode, duplicating, validating older files, library syncing */
/* NOTE: pose->flag is set for it */
void BKE_pose_rebuild(Object *ob, bArmature *arm)
@@ -1926,10 +1937,7 @@ void BKE_pose_rebuild(Object *ob, bArmature *arm)
pose = ob->pose;
/* clear */
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- pchan->bone = NULL;
- pchan->child = NULL;
- }
+ BKE_pose_clear_pointers(pose);
/* first step, check if all channels are there */
for (bone = arm->bonebase.first; bone; bone = bone->next) {
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index f3e6ec1..74b3b1b 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -296,6 +296,9 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
if (ob->pose && (!old_id || ob->data == old_id)) {
BLI_assert(ob->type == OB_ARMATURE);
ob->pose->flag |= POSE_RECALC;
+ /* We need to clear pose bone pointers immediately, things like undo writefile may be called
+ * before pose is actually recomputed, can lead to segfault... */
+ BKE_pose_clear_pointers(ob->pose);
}
}
break;
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