[Bf-blender-cvs] [95e8a1b] alembic_basic_io: Merge branch 'master' into alembic_basic_io
Kévin Dietrich
noreply at git.blender.org
Tue Jul 19 15:47:56 CEST 2016
Commit: 95e8a1b6511bbe3507349f8b754567387aa15cd3
Author: Kévin Dietrich
Date: Tue Jul 19 13:52:55 2016 +0200
Branches: alembic_basic_io
https://developer.blender.org/rB95e8a1b6511bbe3507349f8b754567387aa15cd3
Merge branch 'master' into alembic_basic_io
Conflicts:
intern/cycles/blender/blender_mesh.cpp
intern/cycles/blender/blender_sync.h
intern/cycles/render/scene.cpp
===================================================================
===================================================================
diff --cc intern/cycles/blender/blender_mesh.cpp
index 17a9b60,ec11a89..b9afb33
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@@ -680,65 -680,43 +680,102 @@@ static void create_subd_mesh(Scene *sce
/* Sync */
+static inline BL::MeshSequenceCacheModifier object_mesh_cache_find(BL::Object &b_ob)
+{
+ BL::Object::modifiers_iterator b_mod;
+
+ for(b_ob.modifiers.begin(b_mod); b_mod != b_ob.modifiers.end(); ++b_mod) {
+ if (!b_mod->is_a(&RNA_MeshSequenceCacheModifier)) {
+ continue;
+ }
+
+ BL::MeshSequenceCacheModifier mesh_cache = BL::MeshSequenceCacheModifier(*b_mod);
+
+ if (MeshSequenceCacheModifier_has_velocity_get(&mesh_cache.ptr)) {
+ return mesh_cache;
+ }
+ }
+
+ return BL::MeshSequenceCacheModifier(PointerRNA_NULL);
+}
+
+static void sync_mesh_cached_velocities(BL::Object& b_ob, Scene *scene, Mesh *mesh)
+{
+ if(scene->need_motion() == Scene::MOTION_NONE)
+ return;
+
+ BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob);
+
+ if(!mesh_cache)
+ return;
+
+ /* TODO: check that the number of vertices still matches. */
+
+ /* Find or add attribute */
+ float3 *P = &mesh->verts[0];
+ Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if(!attr_mP) {
+ attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+
+ const size_t numverts = mesh->verts.size();
+
+ float3 *buffer = new float3[numverts];
+
+ MeshSequenceCacheModifier_velocity_cache_get(&mesh_cache.ptr, &buffer[0].x);
+
+ /* Only export previous and next frame, we don't have any in between data. */
+ float motion_times[2] = {-1.0f, 1.0f};
+ for (int step = 0; step < 2; step++) {
+ const float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
+ float3 *mP = attr_mP->data_float3() + step*numverts;
+
+ for (int i = 0; i < numverts; ++i) {
+ mP[i] = P[i] + buffer[i]*relative_time;
+ }
+ }
+
+ delete [] buffer;
+}
+
+ static void sync_mesh_fluid_motion(BL::Object& b_ob, Scene *scene, Mesh *mesh)
+ {
+ if(scene->need_motion() == Scene::MOTION_NONE)
+ return;
+
+ BL::DomainFluidSettings b_fluid_domain = object_fluid_domain_find(b_ob);
+
+ if(!b_fluid_domain)
+ return;
+
+ /* If the mesh has modifiers following the fluid domain we can't export motion. */
+ if(b_fluid_domain.fluid_mesh_vertices.length() != mesh->verts.size())
+ return;
+
+ /* Find or add attribute */
+ float3 *P = &mesh->verts[0];
+ Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if(!attr_mP) {
+ attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+
+ /* Only export previous and next frame, we don't have any in between data. */
+ float motion_times[2] = {-1.0f, 1.0f};
+ for (int step = 0; step < 2; step++) {
+ float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
+ float3 *mP = attr_mP->data_float3() + step*mesh->verts.size();
+
+ BL::DomainFluidSettings::fluid_mesh_vertices_iterator fvi;
+ int i = 0;
+
+ for(b_fluid_domain.fluid_mesh_vertices.begin(fvi); fvi != b_fluid_domain.fluid_mesh_vertices.end(); ++fvi, ++i) {
+ mP[i] = P[i] + get_float3(fvi->velocity()) * relative_time;
+ }
+ }
+ }
+
Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
bool object_updated,
bool hide_tris)
@@@ -880,9 -858,9 +917,12 @@@
mesh->displacement_method = Mesh::DISPLACE_BOTH;
}
+ /* cached velocities (e.g. from alembic archive) */
+ sync_mesh_cached_velocities(b_ob, scene, mesh);
+
+ /* fluid motion */
+ sync_mesh_fluid_motion(b_ob, scene, mesh);
+
/* tag update */
bool rebuild = false;
@@@ -972,11 -950,11 +1012,16 @@@ void BlenderSync::sync_mesh_motion(BL::
* would need a more extensive check to see which objects are animated */
BL::Mesh b_mesh(PointerRNA_NULL);
+ /* cached motion is exported immediate with mesh, skip here */
+ BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob);
+ if (mesh_cache)
+ return;
+
+ /* fluid motion is exported immediate with mesh, skip here */
+ BL::DomainFluidSettings b_fluid_domain = object_fluid_domain_find(b_ob);
+ if (b_fluid_domain)
+ return;
+
if(ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false);
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