[Bf-blender-cvs] [9c5da22] alembic_basic_io: Cycles motion vectors: make sure we sample the velocities at the right frame.
Kévin Dietrich
noreply at git.blender.org
Wed Jul 13 15:01:26 CEST 2016
Commit: 9c5da22db9cdc1e509397080ab03705c279c058c
Author: Kévin Dietrich
Date: Wed Jul 13 06:05:43 2016 +0200
Branches: alembic_basic_io
https://developer.blender.org/rB9c5da22db9cdc1e509397080ab03705c279c058c
Cycles motion vectors: make sure we sample the velocities at the right
frame.
===================================================================
M intern/cycles/blender/blender_mesh.cpp
===================================================================
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 23fd144..0511244 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -972,9 +972,10 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
/* TODO(sergey): Perform preliminary check for number of verticies. */
if(numverts) {
/* For fluid meshes since we have change in geometry, we use velocities,
- * not delta-positions, and all the work is done on the first frame when
- * time_index is == 0, so the work is done. */
- if(mesh_cache && time_index != 0) {
+ * not delta-positions, and all the work is done on the last frame when
+ * time_index is != 0, such that we use the velocities from the right
+ * frame. */
+ if(mesh_cache && time_index == 0) {
return;
}
@@ -1000,8 +1001,6 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
int step = 0;
-// fprintf(stderr, "%s, vertices: %lu\n", __func__, numverts);
-
float3 *buffer = new float3[numverts];
MeshSequenceCacheModifier_velocity_cache_get(&mesh_cache.ptr, &buffer[0].x);
@@ -1012,8 +1011,6 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
float3 *mP = attr_mP->data_float3() + step*numverts;
float3 *mN = (attr_mN) ? attr_mN->data_float3() + step*numverts : NULL;
-// fprintf(stderr, "Setting velocity for relative time: %f\n", (double)relative_time);
-
for (int i = 0; i < numverts; ++i) {
mP[i] = P[i] + buffer[i]*relative_time*shuttertime*0.5f;
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