[Bf-blender-cvs] [afe954e] master: Fix T48839: Selection from pose mode gives wrong snap results
Campbell Barton
noreply at git.blender.org
Wed Jul 13 14:24:53 CEST 2016
Commit: afe954e64c4999c7aacefc68035b97d483574953
Author: Campbell Barton
Date: Wed Jul 13 22:22:37 2016 +1000
Branches: master
https://developer.blender.org/rBafe954e64c4999c7aacefc68035b97d483574953
Fix T48839: Selection from pose mode gives wrong snap results
Current code changes the selection then then runs ED_armature_sync_selection
to copy to the bones rootsel flag from the parents tipsel.
Use this logic for entering edit-mode too.
===================================================================
M source/blender/editors/armature/armature_utils.c
===================================================================
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 6306926..6979a32 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -424,7 +424,9 @@ EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone
for (curBone = bones->first; curBone; curBone = curBone->next) {
eBone = MEM_callocN(sizeof(EditBone), "make_editbone");
- /* Copy relevant data from bone to eBone */
+ /* Copy relevant data from bone to eBone
+ * Keep selection logic in sync with ED_armature_sync_selection.
+ */
eBone->parent = parent;
BLI_strncpy(eBone->name, curBone->name, sizeof(eBone->name));
eBone->flag = curBone->flag;
@@ -435,11 +437,11 @@ EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone
eBone->flag |= BONE_TIPSEL;
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
eBone->parent->flag |= BONE_TIPSEL;
- eBone->flag &= ~BONE_ROOTSEL; /* this is ignored when there is a connected parent, so unset it */
- }
- else {
- eBone->flag |= BONE_ROOTSEL;
}
+
+ /* For connected bones, take care when changing the selection when we have a connected parent,
+ * this flag is a copy of '(eBone->parent->flag & BONE_TIPSEL)'. */
+ eBone->flag |= BONE_ROOTSEL;
}
else {
/* if the bone is not selected, but connected to its parent
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