[Bf-blender-cvs] [f4adaa6] soc-2016-layer_manager: Assign objects to active layer by default on link/append

Julian Eisel noreply at git.blender.org
Sun Jul 10 11:56:19 CEST 2016


Commit: f4adaa6c636ee933d9f9be6a88946151f8462299
Author: Julian Eisel
Date:   Sun Jul 10 11:55:16 2016 +0200
Branches: soc-2016-layer_manager
https://developer.blender.org/rBf4adaa6c636ee933d9f9be6a88946151f8462299

Assign objects to active layer by default on link/append

Could add further options later.

===================================================================

M	source/blender/blenloader/intern/readfile.c

===================================================================

diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index be2e40a..4fc8344 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9843,6 +9843,7 @@ static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const sho
 		/* link at active layer (view3d if available in context, else scene one */
 		if (flag & FILE_ACTIVELAY) {
 			ob->lay = BKE_screen_view3d_layer_active(v3d, scene);
+			BKE_objectlayer_base_assign(base, scene->object_layers->active_layer, false);
 		}
 
 		ob->mode = OB_MODE_OBJECT;




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