[Bf-blender-cvs] [3b7bce4] master: Fix T48799: Particles set as objects cast wrong ray shadows in BI

Sergey Sharybin noreply at git.blender.org
Fri Jul 8 18:10:09 CEST 2016


Commit: 3b7bce42d7096d840c4cbdb6c4b98310cfe551ef
Author: Sergey Sharybin
Date:   Fri Jul 8 18:10:29 2016 +0200
Branches: master
https://developer.blender.org/rB3b7bce42d7096d840c4cbdb6c4b98310cfe551ef

Fix T48799: Particles set as objects cast wrong ray shadows in BI

===================================================================

M	source/blender/render/intern/raytrace/rayobject_instance.cpp

===================================================================

diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
index d080ddc..349f0fc 100644
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_instance.cpp
@@ -125,6 +125,9 @@ static int  RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
 		isec->bv_index[2 * i + 1] = i + 3 * isec->bv_index[2 * i + 1];
 	}
 
+	// Pre-calculate orientation for watertight intersection checks.
+	isect_ray_tri_watertight_v3_precalc(&isec->isect_precalc, isec->dir);
+
 	// raycast
 	res = RE_rayobject_intersect(obj->target, isec);
 
@@ -168,6 +171,9 @@ static int  RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
 		isec->bv_index[2 * i + 1] = i + 3 * isec->bv_index[2 * i + 1];
 	}
 
+	// Pre-calculate orientation for watertight intersection checks.
+	isect_ray_tri_watertight_v3_precalc(&isec->isect_precalc, isec->dir);
+
 	return res;
 }




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