[Bf-blender-cvs] [7a3ea87] master: Cleanup: use normalize_v#_length

Campbell Barton noreply at git.blender.org
Fri Jul 8 02:25:49 CEST 2016


Commit: 7a3ea87bbff7a250e035d35c59f3784eec51bc47
Author: Campbell Barton
Date:   Fri Jul 8 10:14:49 2016 +1000
Branches: master
https://developer.blender.org/rB7a3ea87bbff7a250e035d35c59f3784eec51bc47

Cleanup: use normalize_v#_length

===================================================================

M	source/blender/blenlib/intern/math_rotation.c
M	source/blender/bmesh/operators/bmo_extrude.c
M	source/blender/bmesh/operators/bmo_subdivide.c
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/mesh/editmesh_extrude.c
M	source/blender/editors/mesh/editmesh_rip.c
M	source/blender/editors/mesh/editmesh_utils.c
M	source/blender/editors/space_view3d/view3d_walk.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_constraints.c
M	source/blender/editors/transform/transform_manipulator.c
M	source/blender/modifiers/intern/MOD_solidify.c
M	source/blender/render/intern/source/multires_bake.c
M	source/blender/render/intern/source/render_texture.c

===================================================================

diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index d962e4f..b285a74 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -200,8 +200,7 @@ void mul_fac_qt_fl(float q[4], const float fac)
 	const float co = cosf(angle);
 	const float si = sinf(angle);
 	q[0] = co;
-	normalize_v3(q + 1);
-	mul_v3_fl(q + 1, si);
+	normalize_v3_length(q + 1, si);
 }
 
 /* skip error check, currently only needed by mat3_to_quat_is_ok */
diff --git a/source/blender/bmesh/operators/bmo_extrude.c b/source/blender/bmesh/operators/bmo_extrude.c
index f2a8e05..8736947 100644
--- a/source/blender/bmesh/operators/bmo_extrude.c
+++ b/source/blender/bmesh/operators/bmo_extrude.c
@@ -667,8 +667,7 @@ static void calc_solidify_normals(BMesh *bm)
 				/* two faces using this edge, calculate the edge normal
 				 * using the angle between the faces as a weighting */
 				add_v3_v3v3(edge_normal, f1->no, f2->no);
-				normalize_v3(edge_normal);
-				mul_v3_fl(edge_normal, angle);
+				normalize_v3_length(edge_normal, angle);
 			}
 			else {
 				/* can't do anything useful here!
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index 8d672b3..894129b 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -254,8 +254,7 @@ static void alter_co(
 	copy_v3_v3(co, v->co);
 
 	if (UNLIKELY(params->use_sphere)) { /* subdivide sphere */
-		normalize_v3(co);
-		mul_v3_fl(co, params->smooth);
+		normalize_v3_length(co, params->smooth);
 	}
 	else if (params->use_smooth) {
 		/* calculating twice and blending gives smoother results,
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index e0b8003..0a0ecf9 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -5607,8 +5607,7 @@ static bool ui_numedit_but_HSVCIRCLE(
 	ui_color_picker_to_rgb_v(hsv, rgb);
 
 	if ((but->flag & UI_BUT_VEC_SIZE_LOCK) && (rgb[0] || rgb[1] || rgb[2])) {
-		normalize_v3(rgb);
-		mul_v3_fl(rgb, but->a2);
+		normalize_v3_length(rgb, but->a2);
 	}
 
 	if (use_display_colorspace)
@@ -5684,8 +5683,7 @@ static void ui_ndofedit_but_HSVCIRCLE(
 	ui_color_picker_to_rgb_v(hsv, data->vec);
 	
 	if ((but->flag & UI_BUT_VEC_SIZE_LOCK) && (data->vec[0] || data->vec[1] || data->vec[2])) {
-		normalize_v3(data->vec);
-		mul_v3_fl(data->vec, but->a2);
+		normalize_v3_length(data->vec, but->a2);
 	}
 
 	if (use_display_colorspace)
@@ -8722,8 +8720,7 @@ static bool ui_mouse_motion_towards_check(
 		float delta[2];
 
 		sub_v2_v2v2(delta, oldp, cent);
-		normalize_v2(delta);
-		mul_v2_fl(delta, MENU_TOWARDS_WIGGLE_ROOM);
+		normalize_v2_length(delta, MENU_TOWARDS_WIGGLE_ROOM);
 		add_v2_v2(oldp, delta);
 	}
 
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 1dfb1cd..d4c4983 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -287,8 +287,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
 	short a;
 
 	/* dvec */
-	normalize_v3_v3(dvec, rv3d->persinv[2]);
-	mul_v3_fl(dvec, offs);
+	normalize_v3_v3_length(dvec, rv3d->persinv[2], offs);
 
 	/* base correction */
 	copy_m3_m4(bmat, obedit->obmat);
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 8868827..e3e5863 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -153,8 +153,7 @@ static float edbm_rip_edge_side_measure(
 	ED_view3d_project_float_v2_m4(ar, e->v2->co, e_v2_co, projectMat);
 
 	sub_v2_v2v2(vec, cent, mid);
-	normalize_v2(vec);
-	mul_v2_fl(vec, 0.01f);
+	normalize_v2_length(vec, 0.01f);
 
 	/* rather then adding to both verts, subtract from the mouse */
 	sub_v2_v2v2(fmval_tweak, fmval, vec);
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 5101608..4fc61e0 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1440,13 +1440,9 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v
 	sub_v3_v3v3(dir2, origin, co2);
 	sub_v3_v3v3(dir3, origin, co3);
 
-	normalize_v3(dir1);
-	normalize_v3(dir2);
-	normalize_v3(dir3);
-
-	mul_v3_fl(dir1, epsilon);
-	mul_v3_fl(dir2, epsilon);
-	mul_v3_fl(dir3, epsilon);
+	normalize_v3_length(dir1, epsilon);
+	normalize_v3_length(dir2, epsilon);
+	normalize_v3_length(dir3, epsilon);
 
 	/* offset coordinates slightly along view vectors, to avoid
 	 * hitting the faces that own the edge.*/
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 3269e0c..c9e4bb3 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -924,8 +924,7 @@ static void walkEvent(bContext *C, wmOperator *op, WalkInfo *walk, const wmEvent
 					copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]);
 
 					/* stop the camera from a distance (camera height) */
-					normalize_v3(nor);
-					mul_v3_fl(nor, walk->view_height);
+					normalize_v3_length(nor, walk->view_height);
 					add_v3_v3(loc, nor);
 
 					sub_v3_v3v3(teleport->direction, loc, teleport->origin);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 9586447..f18493e 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -100,7 +100,6 @@ static void doVertSlide(TransInfo *t, float perc);
 
 static void drawEdgeSlide(TransInfo *t);
 static void drawVertSlide(TransInfo *t);
-static void len_v3_ensure(float v[3], const float length);
 static void postInputRotation(TransInfo *t, float values[3]);
 
 static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around);
@@ -4957,9 +4956,7 @@ static void applyPushPull(TransInfo *t, const int UNUSED(mval[2]))
 				project_v3_v3v3(vec, vec, axis);
 			}
 		}
-		normalize_v3(vec);
-		mul_v3_fl(vec, distance);
-		mul_v3_fl(vec, td->factor);
+		normalize_v3_length(vec, distance * td->factor);
 
 		add_v3_v3v3(td->loc, td->iloc, vec);
 	}
@@ -5753,13 +5750,6 @@ static void interp_line_v3_v3v3v3(float p[3], const float v1[3], const float v2[
 	}
 }
 
-
-static void len_v3_ensure(float v[3], const float length)
-{
-	normalize_v3(v);
-	mul_v3_fl(v, length);
-}
-
 /**
  * Find the closest point on the ngon on the opposite side.
  * used to set the edge slide distance for ngons.
@@ -5823,7 +5813,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
 		
 		if (l->e == e_next) {
 			if (i) {
-				len_v3_ensure(vec_accum, vec_accum_len / (float)i);
+				normalize_v3_length(vec_accum, vec_accum_len / (float)i);
 			}
 			else {
 				/* When there is no edge to slide along,
@@ -5843,7 +5833,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
 					cross_v3_v3v3(vec_accum, l_tmp->f->no, tdir);
 #if 0
 					/* rough guess, we can  do better! */
-					len_v3_ensure(vec_accum, (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f);
+					normalize_v3_length(vec_accum, (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f);
 #else
 					/* be clever, check the opposite ngon edge to slide into.
 					 * this gives best results */
@@ -5858,7 +5848,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
 							dist = (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f;
 						}
 
-						len_v3_ensure(vec_accum, dist);
+						normalize_v3_length(vec_accum, dist);
 					}
 #endif
 				}
@@ -5879,7 +5869,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
 
 		if (BM_loop_other_edge_loop(l, v)->e == e_next) {
 			if (i) {
-				len_v3_ensure(vec_accum, vec_accum_len / (float)i);
+				normalize_v3_length(vec_accum, vec_accum_len / (float)i);
 			}
 
 			copy_v3_v3(r_slide_vec, vec_accum);
@@ -5890,7 +5880,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
 	         ((l = l->radial_next) != l_first));
 
 	if (i) {
-		len_v3_ensure(vec_accum, vec_accum_len / (float)i);
+		normalize_v3_length(vec_accum, vec_accum_len / (float)i);
 	}
 	
 	copy_v3_v3(r_slide_vec, vec_accum);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 13cc0c2..d7b670b 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -187,9 +187,7 @@ static void viewAxisCorrectCenter(TransInfo *t, float t_con_center[3])
 
 		if (l < min_dist) {
 			float diff[3];
-			normalize_v3_v3(diff, t->viewinv[2]);
-			mul_v3_fl(diff, min_dist - l);
-
+			normalize_v3_v3_length(diff, t->viewinv[2], min_dist - l);
 			sub_v3_v3(t_con_center, diff);
 		}
 	}
@@ -225,9 +223,8 @@ static void axisProjection(TransInfo *t, const float axis[3], const float in[3],
 		if (factor < 0.0f) factor *= -factor;
 		else factor *= factor;
 
-		copy_v3_v3(out, axis);
-		normalize_v3(out);
-		mul_v3_fl(out, -factor);  /* -factor makes move down going backwards */
+		/* -factor makes move down going backwards */
+		normalize_v3_v3_length(out, axis, -factor);
 	}
 	else {
 		float v[3], i1[3], i2[3];
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 992fde0..309ad22 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -995,8 +995,7 @@ static void draw_manipulator_rotate(
 			vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]);
 			vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]);
 			vec[2] = 0.0f;
-			normalize_v3(vec);
-			mul_v3_fl(vec, 1.2f * size);
+			normalize_v3_length(vec, 1.2f * size);
 			glBegin(GL_LINES);
 			glVertex3f(0.0f, 0.0f, 0.0f);
 			glVertex3fv(vec);
@@ -1516,8 +1515,7 @@ static void draw_manipula

@@ Diff output truncated at 10240 characters. @@




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