[Bf-blender-cvs] [90761e3] strand_gpu: Skeleton GPU code for creating a special hair shader.

Lukas Tönne noreply at git.blender.org
Tue Jul 5 09:56:54 CEST 2016


Commit: 90761e3e754221d8c54c175e60c1731f3f4e5ba2
Author: Lukas Tönne
Date:   Wed Jun 29 17:23:32 2016 +0200
Branches: strand_gpu
https://developer.blender.org/rB90761e3e754221d8c54c175e60c1731f3f4e5ba2

Skeleton GPU code for creating a special hair shader.

This will include a geometry shader as well as vertex/fragment shaders,
for efficiently generating strand geometry based on control strands.

===================================================================

M	source/blender/blenkernel/BKE_strands.h
M	source/blender/blenkernel/intern/strands.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/gpu/CMakeLists.txt
A	source/blender/gpu/GPU_strands.h
A	source/blender/gpu/intern/gpu_strands.c
M	source/blender/makesdna/DNA_strand_types.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_strands.h b/source/blender/blenkernel/BKE_strands.h
index 9e329fb..2ecdaf8 100644
--- a/source/blender/blenkernel/BKE_strands.h
+++ b/source/blender/blenkernel/BKE_strands.h
@@ -37,6 +37,7 @@
 #include "DNA_strand_types.h"
 
 struct DerivedMesh;
+struct GPUStrands;
 
 static const unsigned int STRAND_INDEX_NONE = 0xFFFFFFFF;
 
diff --git a/source/blender/blenkernel/intern/strands.c b/source/blender/blenkernel/intern/strands.c
index b699825..b86421d 100644
--- a/source/blender/blenkernel/intern/strands.c
+++ b/source/blender/blenkernel/intern/strands.c
@@ -38,6 +38,8 @@
 #include "BKE_mesh_sample.h"
 #include "BKE_strands.h"
 
+#include "GPU_strands.h"
+
 Strands *BKE_strands_new(void)
 {
 	Strands *strands = MEM_callocN(sizeof(Strands), "strands");
@@ -52,11 +54,17 @@ Strands *BKE_strands_copy(Strands *strands)
 		nstrands->controls = MEM_dupallocN(strands->controls);
 	}
 	
+	/* lazy initialized */
+	nstrands->gpu_strands = NULL;
+	
 	return nstrands;
 }
 
 void BKE_strands_free(Strands *strands)
 {
+	if (strands->gpu_strands)
+		GPU_strands_free(strands->gpu_strands);
+	
 	MEM_freeN(strands);
 }
 
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 7fc0d1c..3f1c736 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4309,6 +4309,9 @@ static void direct_link_strands(FileData *fd, Strands *strands)
 		return;
 	
 	strands->controls = newdataadr(fd, strands->controls);
+	
+	/* runtime */
+	strands->gpu_strands = NULL;
 }
 
 /* ************ READ MESH ***************** */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 7156668..8c0e05e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -90,6 +90,7 @@
 #include "GPU_select.h"
 #include "GPU_basic_shader.h"
 #include "GPU_shader.h"
+#include "GPU_strands.h"
 
 #include "ED_mesh.h"
 #include "ED_particle.h"
@@ -7467,7 +7468,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
 	const bool is_picking = (G.f & G_PICKSEL) != 0;
 	const bool has_particles = (ob->particlesystem.first != NULL);
 	bool skip_object = false;  /* Draw particles but not their emitter object. */
-	SmokeModifierData *smd = NULL;
+	SmokeModifierData *smoke_md = NULL;
 
 	if (ob != scene->obedit) {
 		if (ob->restrictflag & OB_RESTRICT_VIEW)
@@ -7506,9 +7507,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
 	    (md = modifiers_findByType(ob, eModifierType_Smoke)) &&
 	    (modifier_isEnabled(scene, md, eModifierMode_Realtime)))
 	{
-		smd = (SmokeModifierData *)md;
+		smoke_md = (SmokeModifierData *)md;
 
-		if (smd->domain) {
+		if (smoke_md->domain) {
 			if (!v3d->transp && (dflag & DRAW_PICKING) == 0) {
 				if (!v3d->xray && !(ob->dtx & OB_DRAWXRAY)) {
 					/* object has already been drawn so skip drawing it */
@@ -7846,7 +7847,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
 	}
 
 	/* draw code for smoke */
-	if (smd) {
+	if (smoke_md) {
 #if 0
 		/* draw collision objects */
 		if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll) {
@@ -7880,8 +7881,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
 #endif
 
 		/* only draw domains */
-		if (smd->domain) {
-			SmokeDomainSettings *sds = smd->domain;
+		if (smoke_md->domain) {
+			SmokeDomainSettings *sds = smoke_md->domain;
 			float viewnormal[3];
 
 			glLoadMatrixf(rv3d->viewmat);
@@ -7942,15 +7943,15 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
 
 				if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
 					sds->tex = NULL;
-					GPU_create_smoke(smd, 0);
+					GPU_create_smoke(smoke_md, 0);
 					draw_smoke_volume(sds, ob, p0, p1, viewnormal);
-					GPU_free_smoke(smd);
+					GPU_free_smoke(smoke_md);
 				}
 				else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
 					sds->tex = NULL;
-					GPU_create_smoke(smd, 1);
+					GPU_create_smoke(smoke_md, 1);
 					draw_smoke_volume(sds, ob, p0, p1, viewnormal);
-					GPU_free_smoke(smd);
+					GPU_free_smoke(smoke_md);
 				}
 
 				/* smoke debug render */
@@ -7964,6 +7965,45 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
 		}
 	}
 
+	/* strands drawing */
+	for (md = ob->modifiers.first; md; md = md->next) {
+		if (md->type == eModifierType_Strands) {
+			StrandsModifierData *smd = (StrandsModifierData *)md;
+			
+			if (smd->strands) {
+				GPUStrands *gpu_strands = GPU_strands_get(smd->strands);
+				
+				GPU_strands_bind_uniforms(gpu_strands, ob->obmat, rv3d->viewmat);
+				GPU_strands_bind(gpu_strands, rv3d->viewmat, rv3d->viewinv);
+				
+				GLuint vertex_buffer;
+				glGenBuffers(1, &vertex_buffer);
+				glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+				const size_t numverts = 4;
+				float verts[12] = {
+				    0.0f, 0.0f, 0.0f,
+				    1.0f, 0.0f, 0.0f,
+				    0.0f, 1.0f, 0.0f,
+				    1.0f, 1.0f, 0.0f,
+				};
+				glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * numverts, verts, GL_STATIC_DRAW);
+			
+				glEnableClientState(GL_VERTEX_ARRAY);
+				glVertexPointer(3, GL_FLOAT, 0, NULL);
+			
+				glDrawArrays(GL_TRIANGLES, 0, numverts);
+			
+				glDisableClientState(GL_VERTEX_ARRAY);
+			
+				/* cleanup */
+				glBindBuffer(GL_ARRAY_BUFFER, 0);
+				glDeleteBuffers(1, &vertex_buffer);
+				
+				GPU_strands_unbind(gpu_strands);
+			}
+		}
+	}
+
 	if (!render_override) {
 		bConstraint *con;
 
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index cfa0831..c3cf5d3 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -58,6 +58,7 @@ set(SRC
 	intern/gpu_material.c
 	intern/gpu_select.c
 	intern/gpu_shader.c
+	intern/gpu_strands.c
 	intern/gpu_texture.c
 
 	shaders/gpu_shader_fx_lib.glsl
@@ -93,6 +94,7 @@ set(SRC
 	GPU_material.h
 	GPU_select.h
 	GPU_shader.h
+	GPU_strands.h
 	GPU_texture.h
 	intern/gpu_codegen.h
 	intern/gpu_private.h
diff --git a/source/blender/gpu/GPU_strands.h b/source/blender/gpu/GPU_strands.h
new file mode 100644
index 0000000..7d73b38
--- /dev/null
+++ b/source/blender/gpu/GPU_strands.h
@@ -0,0 +1,60 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_strands.h
+ *  \ingroup gpu
+ */
+
+#ifndef __GPU_STRANDS_H__
+#define __GPU_STRANDS_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Strands;
+
+typedef struct GPUStrands GPUStrands;
+
+GPUStrands *GPU_strands_get(struct Strands *strands);
+
+void GPU_strands_free(struct GPUStrands *gpu_strands);
+
+void GPU_strands_bind(
+        GPUStrands *gpu_strands,
+        float viewmat[4][4], float viewinv[4][4]);
+void GPU_strands_bind_uniforms(
+        GPUStrands *gpu_strands,
+        float obmat[4][4], float viewmat[4][4]);
+void GPU_strands_unbind(GPUStrands *gpu_strands);
+bool GPU_strands_bound(GPUStrands *gpu_strands);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*__GPU_MATERIAL_H__*/
diff --git a/source/blender/gpu/intern/gpu_strands.c b/source/blender/gpu/intern/gpu_strands.c
new file mode 100644
index 0000000..2bf71d3
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_strands.c
@@ -0,0 +1,198 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_strands.c
+ *  \ingroup gpu
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_dynstr.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+#include "BLI_string.h"
+
+#include "DNA_strand_types.h"
+
+#include "BKE_strands.h"
+
+#include "GPU_extensions.h"
+#include "GPU_strands.h"
+#include "GPU_shader.h"
+
+struct GPUStrands {
+	bool bound;
+	
+	GPUShader *shader;
+	
+	char *fragmentcode;
+	char *geometrycode;
+	char *vertexcode;
+};
+
+extern char datatoc_gpu_shader_basic_vert_glsl[];
+extern char datatoc_gpu_shader_basic_frag_glsl[];
+extern char datatoc_gpu_shader_basic_geom_glsl[];
+
+static char *codegen_vertex(void)
+{
+#if 0
+	char *code;
+	
+	DynStr *ds = BLI_dynstr_new();
+	
+	code = BLI_dynstr_get_cstring(ds);
+	BLI_dynstr_free(ds);
+	
+	return code;
+#else
+	return BLI_strdup(datatoc_gpu_shader_basic_vert_glsl);
+#endif
+}
+
+static char *codege

@@ Diff output truncated at 10240 characters. @@




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