[Bf-blender-cvs] [7112a53] strand_gpu: Normalize the normal vector after sample eval to account for interpolation.
Lukas Tönne
noreply at git.blender.org
Tue Jul 5 09:56:20 CEST 2016
Commit: 7112a531b20d7b06d86ae820e6e14b0be6eb736b
Author: Lukas Tönne
Date: Tue Mar 4 13:42:51 2014 +0100
Branches: strand_gpu
https://developer.blender.org/rB7112a531b20d7b06d86ae820e6e14b0be6eb736b
Normalize the normal vector after sample eval to account for
interpolation.
===================================================================
M source/blender/blenkernel/intern/mesh_sample.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh_sample.c b/source/blender/blenkernel/intern/mesh_sample.c
index a2454e8..51de927 100644
--- a/source/blender/blenkernel/intern/mesh_sample.c
+++ b/source/blender/blenkernel/intern/mesh_sample.c
@@ -80,6 +80,8 @@ bool BKE_mesh_sample_eval(DerivedMesh *dm, const MSurfaceSample *sample, float l
madd_v3_v3fl(nor, vnor, sample->orig_weights[3]);
}
+ normalize_v3(nor);
+
return true;
}
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