[Bf-blender-cvs] [f0a54fa] fluid-mantaflow: readme updates - known issues section
Sebastián Barschkis
noreply at git.blender.org
Thu Jan 28 12:37:34 CET 2016
Commit: f0a54fa5e92407b72a6a76b050cea40edeffb798
Author: Sebastián Barschkis
Date: Thu Jan 14 14:46:39 2016 +0100
Branches: fluid-mantaflow
https://developer.blender.org/rBf0a54fa5e92407b72a6a76b050cea40edeffb798
readme updates - known issues section
===================================================================
M readme.md
===================================================================
diff --git a/readme.md b/readme.md
index 8228115..05d780e 100644
--- a/readme.md
+++ b/readme.md
@@ -2,7 +2,7 @@
This is the current state of the Blender Mantaflow integration. It builds on previous integration steps which can be found in the Blender branch `soc-2014-fluid`.
-## Build (for the impatient)
+## Building (for the impatient)
### Mac OSX
@@ -60,7 +60,7 @@ Run Blender from *your_path/build_darwin/bin/Blender.app*!
$ make
-## Build (with explanations)
+## Building (with explanations)
Since this repository relies on a working Blender building environment, the easiest way to set it up is to play it on top of the official Blender code. You can do so by following these steps:
@@ -92,6 +92,12 @@ Since this repository relies on a working Blender building environment, the easi
Some fire renderings can be found on [Vimeo](https://vimeo.com/sebbas/videos). For the current development state, take a look at the latest videos!
+## Known issues
+- Every time Blender starts a new animation cycle, Mantaflow allocates new grids as the Blender constructor `FLUID_3D` (and `WTURBULENCE` if using the high resolution option) is called. This results in higher memory consumption than in the Vanilla Blender as allocated grids are not immediately garbage collected by Python.
+
+So, for now, don't let the animation loop to often ;)
+
+- The Mantaflow script that you obtain when exporting in Blender is *not* compatible with the current official Mantaflow [distribution](http://mantaflow.com/download.html). We still need to merge it with the Blender development branch in Mantaflow.
## Troubleshooting
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