[Bf-blender-cvs] [b336124] master: Correct commented printfs
Campbell Barton
noreply at git.blender.org
Mon Jan 25 23:17:14 CET 2016
Commit: b336124a136774d7aae6e0ecd6ce445f81254a69
Author: Campbell Barton
Date: Tue Jan 26 08:05:20 2016 +1100
Branches: master
https://developer.blender.org/rBb336124a136774d7aae6e0ecd6ce445f81254a69
Correct commented printfs
===================================================================
M source/blender/blenlib/intern/math_geom.c
===================================================================
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index dcc3e85..7f2211d 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2347,12 +2347,7 @@ float dist_squared_ray_to_aabb_v3(
/* `rtmin` is the highest value of the smaller distances. == max_axis_v3(tmin)
* `rtmax` is the lowest value of longer distances. == min_axis_v3(tmax)*/
float rtmin, rtmax, mul, rdist;
- /* `main_axis` is the axis equivalent to edge close to the ray;
- * `id_rate` is index of `data->project_rate`. Each edge has a proportional distance to
- * the distance between tmin and tmax. This proportion is stored in `data->project_rate",
- * getting this value, you can get the distance between the origin and
- * the nearest point on the ray to the edge:
- * `(rtmax + data->project_rate[face][id_rate] * (rtmin - rtmax))` */
+ /* `main_axis` is the axis equivalent to edge close to the ray */
int main_axis;
r_axis_closest[0] = false;
@@ -2369,7 +2364,7 @@ float dist_squared_ray_to_aabb_v3(
r_axis_closest[0] = data->sign[0];
}
else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
- // printf("# Hit in Y %s\n", data->sign[0] ? "min", "max");
+ // printf("# Hit in Y %s\n", data->sign[1] ? "min", "max");
rtmax = tmax[1];
v1[1] = v2[1] = local_bvmax[1];
mul = local_bvmax[1] * data->ray_dot_axis[1];
@@ -2377,7 +2372,7 @@ float dist_squared_ray_to_aabb_v3(
r_axis_closest[1] = data->sign[1];
}
else {
- // printf("# Hit in Z %s\n", data->sign[0] ? "min", "max");
+ // printf("# Hit in Z %s\n", data->sign[2] ? "min", "max");
rtmax = tmax[2];
v1[2] = v2[2] = local_bvmax[2];
mul = local_bvmax[2] * data->ray_dot_axis[2];
@@ -2387,7 +2382,7 @@ float dist_squared_ray_to_aabb_v3(
/* *** max_axis_v3(tmin) *** */
if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
- // printf("# To X %s\n", data->sign[0] ? "min", "max");
+ // printf("# To X %s\n", data->sign[0] ? "max", "min");
rtmin = tmin[0];
v1[0] = v2[0] = local_bvmin[0];
mul += local_bvmin[0] * data->ray_dot_axis[0];
@@ -2395,7 +2390,7 @@ float dist_squared_ray_to_aabb_v3(
r_axis_closest[0] = !data->sign[0];
}
else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
- // printf("# To Y %s\n", data->sign[0] ? "min", "max");
+ // printf("# To Y %s\n", data->sign[1] ? "max", "min");
rtmin = tmin[1];
v1[1] = v2[1] = local_bvmin[1];
mul += local_bvmin[1] * data->ray_dot_axis[1];
@@ -2403,7 +2398,7 @@ float dist_squared_ray_to_aabb_v3(
r_axis_closest[1] = !data->sign[1];
}
else {
- // printf("# To Z %s\n", data->sign[0] ? "min", "max");
+ // printf("# To Z %s\n", data->sign[2] ? "max", "min");
rtmin = tmin[2];
v1[2] = v2[2] = local_bvmin[2];
mul += local_bvmin[2] * data->ray_dot_axis[2];
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