[Bf-blender-cvs] [8965586] master: Editmesh select sub-menu 'Select All by Trait'

Campbell Barton noreply at git.blender.org
Thu Jan 7 18:25:18 CET 2016


Commit: 8965586151e536631dfd7f9fdf2cd0b12643da22
Author: Campbell Barton
Date:   Fri Jan 8 04:07:20 2016 +1100
Branches: master
https://developer.blender.org/rB8965586151e536631dfd7f9fdf2cd0b12643da22

Editmesh select sub-menu 'Select All by Trait'

Similar to object mode 'Select All by Type',
This menu is for various options to select based on some rules.

Moving into a submenu removes clutter, and means we can add other selection types.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 4dc4b66..3a13eea 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -666,6 +666,22 @@ class VIEW3D_MT_edit_mesh_select_similar(Menu):
         layout.operator("mesh.select_similar_region", text="Face Regions")
 
 
+class VIEW3D_MT_edit_mesh_select_by_trait(Menu):
+    bl_label = "Select All by Trait"
+
+    def draw(self, context):
+        layout = self.layout
+        if context.scene.tool_settings.mesh_select_mode[2] is False:
+            layout.operator("mesh.select_non_manifold", text="Non Manifold")
+        layout.operator("mesh.select_loose", text="Loose Geometry")
+        layout.operator("mesh.select_interior_faces", text="Interior Faces")
+        layout.operator("mesh.select_face_by_sides")
+
+        layout.separator()
+
+        layout.operator("mesh.select_ungrouped", text="Ungrouped Verts")
+
+
 class VIEW3D_MT_select_edit_mesh(Menu):
     bl_label = "Select"
 
@@ -695,18 +711,12 @@ class VIEW3D_MT_select_edit_mesh(Menu):
 
         layout.separator()
 
-        # topology
-        layout.operator("mesh.select_loose", text="Loose Geometry")
-        if context.scene.tool_settings.mesh_select_mode[2] is False:
-            layout.operator("mesh.select_non_manifold", text="Non Manifold")
-        layout.operator("mesh.select_interior_faces", text="Interior Faces")
-        layout.operator("mesh.select_face_by_sides")
+        # other ...
+        layout.menu("VIEW3D_MT_edit_mesh_select_similar")
 
         layout.separator()
 
-        # other ...
-        layout.menu("VIEW3D_MT_edit_mesh_select_similar")
-        layout.operator("mesh.select_ungrouped", text="Ungrouped Verts")
+        layout.menu("VIEW3D_MT_edit_mesh_select_by_trait")
 
         layout.separator()




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