[Bf-blender-cvs] [5483695] master: Cycles: Update some API to be ready for OSL 1.6

Sergey Sharybin noreply at git.blender.org
Thu Jan 7 10:07:15 CET 2016


Commit: 54836956984b65ef75443475ca78d79e54647ca2
Author: Sergey Sharybin
Date:   Thu Jan 7 14:04:12 2016 +0500
Branches: master
https://developer.blender.org/rB54836956984b65ef75443475ca78d79e54647ca2

Cycles: Update some API to be ready for OSL 1.6

While previous code was already compiling with OSL 1.6 it was using some symbols
which were considered deprecated in upstream.

This commit adds some ifdefs, but soon we'll get rid of all them rather soon
with the upcoming OIIO/OSL update.

===================================================================

M	intern/cycles/kernel/osl/osl_shader.cpp

===================================================================

diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 950786a..8f459c8 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -330,8 +330,13 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state
 	OSL::ShadingContext *octx = tdata->context[(int)ctx];
 	int shader = sd->shader & SHADER_MASK;
 
-	if(kg->osl->surface_state[shader])
+	if(kg->osl->surface_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
 		ss->execute(*octx, *(kg->osl->surface_state[shader]), *globals);
+#else
+		ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
+#endif
+	}
 
 	/* flatten closure tree */
 	if(globals->Ci)
@@ -389,8 +394,13 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *
 	OSL::ShaderGlobals *globals = &tdata->globals;
 	OSL::ShadingContext *octx = tdata->context[(int)ctx];
 
-	if(kg->osl->background_state)
+	if(kg->osl->background_state) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
 		ss->execute(*octx, *(kg->osl->background_state), *globals);
+#else
+		ss->execute(octx, *(kg->osl->background_state), *globals);
+#endif
+	}
 
 	/* return background color immediately */
 	if(globals->Ci)
@@ -499,8 +509,13 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state,
 	OSL::ShadingContext *octx = tdata->context[(int)ctx];
 	int shader = sd->shader & SHADER_MASK;
 
-	if(kg->osl->volume_state[shader])
+	if(kg->osl->volume_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
 		ss->execute(*octx, *(kg->osl->volume_state[shader]), *globals);
+#else
+		ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
+#endif
+	}
 	
 	/* flatten closure tree */
 	if(globals->Ci)
@@ -524,8 +539,13 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte
 	OSL::ShadingContext *octx = tdata->context[(int)ctx];
 	int shader = sd->shader & SHADER_MASK;
 
-	if(kg->osl->displacement_state[shader])
+	if(kg->osl->displacement_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
 		ss->execute(*octx, *(kg->osl->displacement_state[shader]), *globals);
+#else
+		ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
+#endif
+	}
 
 	/* get back position */
 	sd->P = TO_FLOAT3(globals->P);




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