[Bf-blender-cvs] [5d564da] master: Cycles: Fix memory leak in shader graph when bump graph is used
Sergey Sharybin
noreply at git.blender.org
Tue Jan 5 17:21:09 CET 2016
Commit: 5d564da3b66b541e6295a899eae05e43b479def2
Author: Sergey Sharybin
Date: Tue Jan 5 21:18:02 2016 +0500
Branches: master
https://developer.blender.org/rB5d564da3b66b541e6295a899eae05e43b479def2
Cycles: Fix memory leak in shader graph when bump graph is used
===================================================================
M intern/cycles/render/graph.cpp
M intern/cycles/render/graph.h
===================================================================
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 852aaca..32c1769 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -210,8 +210,7 @@ ShaderGraph::ShaderGraph()
ShaderGraph::~ShaderGraph()
{
- foreach(ShaderNode *node, nodes)
- delete node;
+ clear_nodes();
}
ShaderNode *ShaderGraph::add(ShaderNode *node)
@@ -240,7 +239,7 @@ ShaderGraph *ShaderGraph::copy()
copy_nodes(nodes_all, nodes_copy);
/* add nodes (in same order, so output is still first) */
- newgraph->nodes.clear();
+ newgraph->clear_nodes();
foreach(ShaderNode *node, nodes)
newgraph->add(nodes_copy[node]);
@@ -354,6 +353,14 @@ void ShaderGraph::find_dependencies(ShaderNodeSet& dependencies, ShaderInput *in
}
}
+void ShaderGraph::clear_nodes()
+{
+ foreach(ShaderNode *node, nodes) {
+ delete node;
+ }
+ nodes.clear();
+}
+
void ShaderGraph::copy_nodes(ShaderNodeSet& nodes, ShaderNodeMap& nnodemap)
{
/* copy a set of nodes, and the links between them. the assumption is
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 0382cbc..214199a 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -323,6 +323,7 @@ protected:
typedef pair<ShaderNode* const, ShaderNode*> NodePair;
void find_dependencies(ShaderNodeSet& dependencies, ShaderInput *input);
+ void clear_nodes();
void copy_nodes(ShaderNodeSet& nodes, ShaderNodeMap& nnodemap);
void break_cycles(ShaderNode *node, vector<bool>& visited, vector<bool>& on_stack);
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