[Bf-blender-cvs] [6052631] blender2.8: Merge remote-tracking branch 'origin/master' into blender2.8
Dalai Felinto
noreply at git.blender.org
Fri Dec 23 15:44:11 CET 2016
Commit: 605263177b8eea24c1449e4dbf0138175ec3dddf
Author: Dalai Felinto
Date: Fri Dec 23 15:36:16 2016 +0100
Branches: blender2.8
https://developer.blender.org/rB605263177b8eea24c1449e4dbf0138175ec3dddf
Merge remote-tracking branch 'origin/master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/editors/space_view3d/drawsimdebug.c
index 286e582,9414d39..2baa630
--- a/source/blender/editors/space_view3d/drawsimdebug.c
+++ b/source/blender/editors/space_view3d/drawsimdebug.c
@@@ -164,17 -130,29 +164,31 @@@ static void draw_sim_debug_elements(Sim
if (elem->type != SIM_DEBUG_ELEM_VECTOR)
continue;
- glColor3f(elem->color[0], elem->color[1], elem->color[2]);
- glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]);
+ immAttrib3fv(color, elem->color);
+ immVertex3fv(pos, elem->v1);
add_v3_v3v3(t, elem->v1, elem->v2);
- glVertex3f(t[0], t[1], t[2]);
+ immVertex3fv(pos, t);
}
- glEnd();
+ immEnd();
+
+ immUnbindProgram();
+
+ /**** strings ****/
+
+ for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
+ SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
+ if (elem->type != SIM_DEBUG_ELEM_STRING)
+ continue;
+
+ unsigned char col[4];
+ rgb_float_to_uchar(col, elem->color);
+ col[3] = 255;
+ view3d_cached_text_draw_add(elem->v1, elem->str, strlen(elem->str),
+ 0, V3D_CACHE_TEXT_GLOBALSPACE, col);
+ }
}
- void draw_sim_debug_data(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar)
+ void draw_sim_debug_data(Scene *UNUSED(scene), View3D *v3d, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
/*Object *ob = base->object;*/
@@@ -185,10 -163,18 +199,12 @@@
invert_m4_m4(imat, rv3d->viewmatob);
-// glDepthMask(GL_FALSE);
-// glEnable(GL_BLEND);
-
glPushMatrix();
-
glLoadMatrixf(rv3d->viewmat);
+
+ view3d_cached_text_draw_begin();
draw_sim_debug_elements(_sim_debug_data, imat);
+ view3d_cached_text_draw_end(v3d, ar, false, NULL);
glPopMatrix();
-
-// glDepthMask(GL_TRUE);
-// glDisable(GL_BLEND);
}
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