[Bf-blender-cvs] [4d5cd63] master: String drawing function for the "simdebug" utilities.

Lukas Tönne noreply at git.blender.org
Tue Dec 20 11:03:01 CET 2016


Commit: 4d5cd638ffba6854bfcee2ee7eb836f446b087ca
Author: Lukas Tönne
Date:   Tue Dec 20 11:01:08 2016 +0100
Branches: master
https://developer.blender.org/rB4d5cd638ffba6854bfcee2ee7eb836f446b087ca

String drawing function for the "simdebug" utilities.

Simple string drawing API for debug drawing, in addition to basic primitives.

===================================================================

M	source/blender/blenkernel/BKE_effect.h
M	source/blender/blenkernel/intern/effect.c
M	source/blender/editors/space_view3d/drawsimdebug.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index b934ec7..aa45132 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -172,6 +172,7 @@ typedef struct SimDebugElement {
 	float color[3];
 	
 	float v1[3], v2[3];
+	char str[64];
 } SimDebugElement;
 
 typedef enum eSimDebugElement_Type {
@@ -179,6 +180,7 @@ typedef enum eSimDebugElement_Type {
 	SIM_DEBUG_ELEM_CIRCLE,
 	SIM_DEBUG_ELEM_LINE,
 	SIM_DEBUG_ELEM_VECTOR,
+	SIM_DEBUG_ELEM_STRING,
 } eSimDebugElement_Type;
 
 typedef struct SimDebugData {
@@ -191,26 +193,30 @@ void BKE_sim_debug_data_set_enabled(bool enable);
 bool BKE_sim_debug_data_get_enabled(void);
 void BKE_sim_debug_data_free(void);
 
-void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3],
+void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], const char *str,
                                     float r, float g, float b, const char *category, unsigned int hash);
 void BKE_sim_debug_data_remove_element(unsigned int hash);
 
 #define BKE_sim_debug_data_add_dot(p, r, g, b, category, ...) { \
 	const float v2[3] = { 0.0f, 0.0f, 0.0f }; \
-	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_DOT, p, v2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
+	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_DOT, p, v2, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
 }
 
 #define BKE_sim_debug_data_add_circle(p, radius, r, g, b, category, ...) { \
 	const float v2[3] = { radius, 0.0f, 0.0f }; \
-	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_CIRCLE, p, v2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
+	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_CIRCLE, p, v2, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
 }
 
 #define BKE_sim_debug_data_add_line(p1, p2, r, g, b, category, ...) { \
-	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_LINE, p1, p2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
+	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_LINE, p1, p2, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
 }
 
 #define BKE_sim_debug_data_add_vector(p, d, r, g, b, category, ...) { \
-	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_VECTOR, p, d, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
+	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_VECTOR, p, d, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
+}
+
+#define BKE_sim_debug_data_add_string(p, str, r, g, b, category, ...) { \
+	BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_STRING, p, NULL, str, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
 }
 
 #define BKE_sim_debug_data_remove(...) \
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 3e85b0d..fe8f5eb 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -1130,7 +1130,7 @@ static void debug_data_insert(SimDebugData *debug_data, SimDebugElement *elem)
 		BLI_ghash_insert(debug_data->gh, elem, elem);
 }
 
-void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], float r, float g, float b, const char *category, unsigned int hash)
+void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], const char *str, float r, float g, float b, const char *category, unsigned int hash)
 {
 	unsigned int category_hash = BLI_ghashutil_strhash_p(category);
 	SimDebugElement *elem;
@@ -1149,8 +1149,18 @@ void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[
 	elem->color[0] = r;
 	elem->color[1] = g;
 	elem->color[2] = b;
-	copy_v3_v3(elem->v1, v1);
-	copy_v3_v3(elem->v2, v2);
+	if (v1)
+		copy_v3_v3(elem->v1, v1);
+	else
+		zero_v3(elem->v1);
+	if (v2)
+		copy_v3_v3(elem->v2, v2);
+	else
+		zero_v3(elem->v2);
+	if (str)
+		BLI_strncpy(elem->str, str, sizeof(elem->str));
+	else
+		elem->str[0] = '\0';
 	
 	debug_data_insert(_sim_debug_data, elem);
 }
diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c
index 91adc90..9414d39 100644
--- a/source/blender/editors/space_view3d/drawsimdebug.c
+++ b/source/blender/editors/space_view3d/drawsimdebug.c
@@ -136,9 +136,23 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4])
 		glVertex3f(t[0], t[1], t[2]);
 	}
 	glEnd();
+	
+	/**** strings ****/
+	
+	for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
+		SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
+		if (elem->type != SIM_DEBUG_ELEM_STRING)
+			continue;
+		
+		unsigned char col[4];
+		rgb_float_to_uchar(col, elem->color);
+		col[3] = 255;
+		view3d_cached_text_draw_add(elem->v1, elem->str, strlen(elem->str),
+		                            0, V3D_CACHE_TEXT_GLOBALSPACE, col);
+	}
 }
 
-void draw_sim_debug_data(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar)
+void draw_sim_debug_data(Scene *UNUSED(scene), View3D *v3d, ARegion *ar)
 {
 	RegionView3D *rv3d = ar->regiondata;
 	/*Object *ob = base->object;*/
@@ -153,9 +167,11 @@ void draw_sim_debug_data(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar)
 //	glEnable(GL_BLEND);
 	
 	glPushMatrix();
-	
 	glLoadMatrixf(rv3d->viewmat);
+	
+	view3d_cached_text_draw_begin();
 	draw_sim_debug_elements(_sim_debug_data, imat);
+	view3d_cached_text_draw_end(v3d, ar, false, NULL);
 	
 	glPopMatrix();




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