[Bf-blender-cvs] [6c3d8fb] master: Cleanup: trackball logic
Campbell Barton
noreply at git.blender.org
Sat Dec 17 08:58:26 CET 2016
Commit: 6c3d8fbeb399c394831137b511c02df642fade92
Author: Campbell Barton
Date: Sat Dec 17 19:12:07 2016 +1100
Branches: master
https://developer.blender.org/rB6c3d8fbeb399c394831137b511c02df642fade92
Cleanup: trackball logic
Used SQRT2 and SQRT1_2 to calculate the same value,
harmless but a little confusing, set once and check instead.
===================================================================
M source/blender/editors/space_view3d/view3d_edit.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index eb4d1b3..620bbf0 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -566,22 +566,20 @@ typedef struct ViewOpsData {
static void calctrackballvec(const rcti *rect, int mx, int my, float vec[3])
{
- float x, y, radius, d, z, t;
-
- radius = TRACKBALLSIZE;
+ const float radius = TRACKBALLSIZE;
+ const float t = radius / (float)M_SQRT2;
+ float x, y, z, d;
/* normalize x and y */
x = BLI_rcti_cent_x(rect) - mx;
x /= (float)(BLI_rcti_size_x(rect) / 4);
y = BLI_rcti_cent_y(rect) - my;
y /= (float)(BLI_rcti_size_y(rect) / 2);
-
d = sqrtf(x * x + y * y);
- if (d < radius * (float)M_SQRT1_2) { /* Inside sphere */
+ if (d < t) { /* Inside sphere */
z = sqrtf(radius * radius - d * d);
}
else { /* On hyperbola */
- t = radius / (float)M_SQRT2;
z = t * t / d;
}
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