[Bf-blender-cvs] [8bae72d] master: Fix strict compiler error when building without bullet

Sergey Sharybin noreply at git.blender.org
Tue Dec 13 10:18:23 CET 2016


Commit: 8bae72d04a77ba3ed8ea43735aa0d021122766f7
Author: Sergey Sharybin
Date:   Tue Dec 13 10:18:02 2016 +0100
Branches: master
https://developer.blender.org/rB8bae72d04a77ba3ed8ea43735aa0d021122766f7

Fix strict compiler error when building without bullet

===================================================================

M	source/blender/blenkernel/intern/rigidbody.c

===================================================================

diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 747f577..b5f34a2 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1624,7 +1624,6 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
 
 struct RigidBodyOb *BKE_rigidbody_copy_object(Object *ob) { return NULL; }
 struct RigidBodyCon *BKE_rigidbody_copy_constraint(Object *ob) { return NULL; }
-void BKE_rigidbody_relink_constraint(RigidBodyCon *rbc) {}
 void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild) {}
 void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) { if (r_vol) *r_vol = 0.0f; }
 void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) { zero_v3(r_center); }




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