[Bf-blender-cvs] [ea69d47] master: Sculpting: Avoid calculating and chaching viewport matrices
Julian Eisel
noreply at git.blender.org
Mon Aug 22 00:00:26 CEST 2016
Commit: ea69d471c89a504a71b6906ed081057dafd196d0
Author: Julian Eisel
Date: Sun Aug 21 23:59:18 2016 +0200
Branches: master
https://developer.blender.org/rBea69d471c89a504a71b6906ed081057dafd196d0
Sculpting: Avoid calculating and chaching viewport matrices
Really couldn't find where this was used.
===================================================================
M source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index d53d87d..05270db 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -88,7 +88,6 @@ typedef struct PaintStroke {
/* Cached values */
ViewContext vc;
- bglMats mats;
Brush *brush;
UnifiedPaintSettings *ups;
@@ -675,8 +674,6 @@ PaintStroke *paint_stroke_new(bContext *C,
float zoomx, zoomy;
view3d_set_viewcontext(C, &stroke->vc);
- if (stroke->vc.v3d)
- view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
stroke->get_location = get_location;
stroke->test_start = test_start;
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