[Bf-blender-cvs] [8619e09] blender2.8: OpenGL: tweak legacy 2D shader
Mike Erwin
noreply at git.blender.org
Tue Aug 16 03:47:46 CEST 2016
Commit: 8619e091072c57a2b1c4d471c3c7823063a2d848
Author: Mike Erwin
Date: Mon Aug 15 21:44:44 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB8619e091072c57a2b1c4d471c3c7823063a2d848
OpenGL: tweak legacy 2D shader
EXT_gpu_shader4 lets us say “noperspective” in GLSL #version 120 just
like in later GLSL.
Mac shader now matches modern GLSL available on other platforms.
===================================================================
M source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl
M source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl
index 89d23e2..654439d 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl
@@ -1,6 +1,6 @@
#if __VERSION__ == 120
- varying vec4 finalColor;
+ noperspective varying vec4 finalColor;
#define fragColor gl_FragColor
#else
noperspective in vec4 finalColor;
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
index 49bed5d..0160662 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
@@ -3,7 +3,7 @@
attribute vec2 pos;
attribute vec4 color;
- varying vec4 finalColor;
+ noperspective varying vec4 finalColor;
#else
in vec2 pos;
in vec4 color;
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