[Bf-blender-cvs] [e82364a] strand_nodes: Clear debug drawing when creating new contacts.
Lukas Tönne
noreply at git.blender.org
Sun Aug 7 10:39:45 CEST 2016
Commit: e82364a1a8c130af0a1a9b8154dd97dade4dc221
Author: Lukas Tönne
Date: Fri Jul 29 12:53:05 2016 +0200
Branches: strand_nodes
https://developer.blender.org/rBe82364a1a8c130af0a1a9b8154dd97dade4dc221
Clear debug drawing when creating new contacts.
===================================================================
M source/blender/physics/intern/strands.cpp
===================================================================
diff --git a/source/blender/physics/intern/strands.cpp b/source/blender/physics/intern/strands.cpp
index 20042d8..44a92dc 100644
--- a/source/blender/physics/intern/strands.cpp
+++ b/source/blender/physics/intern/strands.cpp
@@ -432,13 +432,16 @@ void BPH_strands_solve_constraints(Scene *scene, Object *ob, BMEditStrands *edit
CollisionContactCache *contacts = BKE_collision_cache_create();
BKE_editstrands_get_collision_contacts(scene, ob, edit, contacts);
- if (settings->flag & HAIR_EDIT_SHOW_DEBUG &&
- settings->flag & HAIR_EDIT_SHOW_DEBUG_CONTACTS) {
- CollisionContactIterator iter;
- CollisionContactPoint *pt;
- BKE_COLLISION_ITER_CONTACTS(pt, &iter, contacts) {
- BKE_sim_debug_data_add_line(pt->point_world_a, pt->point_world_b, 0.95, 0.9, 0.1, "hair collision",
- pt->index_a, pt->index_b, pt->part_id_a, pt->part_id_b);
+ if (settings->flag & HAIR_EDIT_SHOW_DEBUG) {
+ if (settings->flag & HAIR_EDIT_SHOW_DEBUG_CONTACTS) {
+ BKE_sim_debug_data_clear_category("hair collision");
+
+ CollisionContactIterator iter;
+ CollisionContactPoint *pt;
+ BKE_COLLISION_ITER_CONTACTS(pt, &iter, contacts) {
+ BKE_sim_debug_data_add_line(pt->point_world_a, pt->point_world_b, 0.95, 0.9, 0.1, "hair collision",
+ pt->index_a, pt->index_b, pt->part_id_a, pt->part_id_b);
+ }
}
}
More information about the Bf-blender-cvs
mailing list