[Bf-blender-cvs] [1f19fba] master: Cycles: hide particles with broken motion blur traces.

Alexander Gavrilov noreply at git.blender.org
Fri Aug 5 01:01:31 CEST 2016


Commit: 1f19fba56611cba09246a0722ef3968976e3c2d3
Author: Alexander Gavrilov
Date:   Thu Aug 4 23:24:29 2016 +0200
Branches: master
https://developer.blender.org/rB1f19fba56611cba09246a0722ef3968976e3c2d3

Cycles: hide particles with broken motion blur traces.

Currently cycles cannot correctly render motion blur for objects that appear or
disappear during the shutter window. Until that can be fixed properly, it may be
better to hide such particles rather than let them render as if they were
stationary for half of the frame.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2125

===================================================================

M	intern/cycles/blender/blender_object.cpp
M	intern/cycles/render/object.cpp
M	intern/cycles/util/util_transform.h

===================================================================

diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 4886735..c34dec3 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -395,8 +395,8 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
 		object->name = b_ob.name().c_str();
 		object->pass_id = b_ob.pass_index();
 		object->tfm = tfm;
-		object->motion.pre = tfm;
-		object->motion.post = tfm;
+		object->motion.pre = transform_empty();
+		object->motion.post = transform_empty();
 		object->use_motion = false;
 
 		/* motion blur */
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 662d87e..7024a8b 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -70,19 +70,28 @@ void Object::compute_bounds(bool motion_blur)
 	BoundBox mbounds = mesh->bounds;
 
 	if(motion_blur && use_motion) {
-		DecompMotionTransform decomp;
-		transform_motion_decompose(&decomp, &motion, &tfm);
+		if(motion.pre == transform_empty() ||
+		   motion.post == transform_empty()) {
+			/* Hide objects that have no valid previous or next transform, for
+			 * example particle that stop existing. TODO: add support for this
+			 * case in the kernel so we don't get render artifacts. */
+			bounds = BoundBox::empty;
+		}
+		else {
+			DecompMotionTransform decomp;
+			transform_motion_decompose(&decomp, &motion, &tfm);
 
-		bounds = BoundBox::empty;
+			bounds = BoundBox::empty;
 
-		/* todo: this is really terrible. according to pbrt there is a better
-		 * way to find this iteratively, but did not find implementation yet
-		 * or try to implement myself */
-		for(float t = 0.0f; t < 1.0f; t += (1.0f/128.0f)) {
-			Transform ttfm;
+			/* todo: this is really terrible. according to pbrt there is a better
+			 * way to find this iteratively, but did not find implementation yet
+			 * or try to implement myself */
+			for(float t = 0.0f; t < 1.0f; t += (1.0f/128.0f)) {
+				Transform ttfm;
 
-			transform_motion_interpolate(&ttfm, &decomp, t);
-			bounds.grow(mbounds.transformed(&ttfm));
+				transform_motion_interpolate(&ttfm, &decomp, t);
+				bounds.grow(mbounds.transformed(&ttfm));
+			}
 		}
 	}
 	else {
@@ -228,7 +237,7 @@ vector<float> Object::motion_times()
 bool Object::is_traceable()
 {
 	/* Mesh itself can be empty,can skip all such objects. */
-	if (bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) {
+	if (!bounds.valid() || bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) {
 		return false;
 	}
 	/* TODO(sergey): Check for mesh vertices/curves. visibility flags. */
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index 6fed18a..bfc8f55 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -323,6 +323,15 @@ ccl_device_inline Transform transform_clear_scale(const Transform& tfm)
 	return ntfm;
 }
 
+ccl_device_inline Transform transform_empty()
+{
+	return make_transform(
+		0, 0, 0, 0,
+		0, 0, 0, 0,
+		0, 0, 0, 0,
+		0, 0, 0, 0);
+}
+
 #endif
 
 /* Motion Transform */




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