[Bf-blender-cvs] [ed0db62] master: Mask: always add a new spline when adding a new vert

Campbell Barton noreply at git.blender.org
Wed Apr 27 06:08:23 CEST 2016


Commit: ed0db62a3dafc6040a998b605f0f48084f013994
Author: Campbell Barton
Date:   Wed Apr 27 14:09:36 2016 +1000
Branches: master
https://developer.blender.org/rBed0db62a3dafc6040a998b605f0f48084f013994

Mask: always add a new spline when adding a new vert

Previously, adding a new vertex with Ctrl-LMB would move an existing
when there was an active spline but no active point.

This function is used as a fallback, extending an existing active point is already handled.

===================================================================

M	source/blender/editors/mask/mask_add.c

===================================================================

diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 7138c3f..e3e8f35 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -521,26 +521,17 @@ static bool add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, co
 	const float ctime = CFRA;
 
 	MaskSpline *spline;
-	MaskSplinePoint *point;
 	MaskSplinePoint *new_point = NULL, *ref_point = NULL;
 
 	if (!masklay) {
 		/* if there's no masklay currently operationg on, create new one */
 		masklay = BKE_mask_layer_new(mask, "");
 		mask->masklay_act = mask->masklay_tot - 1;
-		spline = NULL;
-		point = NULL;
-	}
-	else {
-		finSelectedSplinePoint(masklay, &spline, &point, true);
 	}
 
 	ED_mask_select_toggle_all(mask, SEL_DESELECT);
 
-	if (!spline) {
-		/* no selected splines in active masklay, create new spline */
-		spline = BKE_mask_spline_add(masklay);
-	}
+	spline = BKE_mask_spline_add(masklay);
 
 	masklay->act_spline = spline;
 	new_point = spline->points;




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