[Bf-blender-cvs] [d456458] master: Cycles microdisplacement: change use subdivision bool to subdivision type enum
Mai Lavelle
noreply at git.blender.org
Mon Apr 11 23:16:01 CEST 2016
Commit: d456458e06cfdccf7c874df63faf9ffca4812555
Author: Mai Lavelle
Date: Mon Apr 11 23:07:42 2016 +0200
Branches: master
https://developer.blender.org/rBd456458e06cfdccf7c874df63faf9ffca4812555
Cycles microdisplacement: change use subdivision bool to subdivision type enum
This is only the UI change, there is no underlying code change in this commit.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D1910
===================================================================
M intern/cycles/blender/addon/properties.py
M intern/cycles/blender/addon/ui.py
M intern/cycles/blender/blender_mesh.cpp
===================================================================
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 3b5755e..68f5f4b 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -46,6 +46,12 @@ enum_displacement_methods = (
('BOTH', "Both", "Combination of displacement and bump mapping"),
)
+enum_subdivision_types = (
+ ('NONE', "None", "No subdivision"),
+ ('LINEAR', "Linear", "Use linear subdivision"),
+ ('CATMULL_CLARK', "Catmull–Clark", "Use Catmull-Clark subdivision"),
+ )
+
enum_bvh_types = (
('DYNAMIC_BVH', "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
('STATIC_BVH', "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"),
@@ -931,10 +937,11 @@ class CyclesMeshSettings(bpy.types.PropertyGroup):
items=enum_displacement_methods,
default='BUMP',
)
- cls.use_subdivision = BoolProperty(
- name="Use Subdivision",
- description="Subdivide mesh for rendering",
- default=False,
+ cls.subdivision_type = EnumProperty(
+ name="Subdivision Type",
+ description="Type of subdivision to use",
+ items=enum_subdivision_types,
+ default='NONE',
)
cls.dicing_rate = FloatProperty(
name="Dicing Rate",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index b9e51df..951b03e 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -682,7 +682,7 @@ class Cycles_PT_mesh_displacement(CyclesButtonsPanel, Panel):
cdata = mball.cycles
layout.prop(cdata, "displacement_method", text="Method")
- layout.prop(cdata, "use_subdivision")
+ layout.prop(cdata, "subdivision_type", text="Subdivision")
layout.prop(cdata, "dicing_rate")
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 48c14a3..baff3c2 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -808,7 +808,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
if(b_mesh) {
if(render_layer.use_surfaces && !hide_tris) {
- if(cmesh.data && experimental && RNA_boolean_get(&cmesh, "use_subdivision"))
+ if(cmesh.data && experimental && RNA_enum_get(&cmesh, "use_subdivision"))
create_subd_mesh(scene, mesh, b_ob, b_mesh, &cmesh, used_shaders);
else
create_mesh(scene, mesh, b_mesh, used_shaders);
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