[Bf-blender-cvs] [16597b6] master: Fix camera view-border line width

Campbell Barton noreply at git.blender.org
Wed Apr 6 07:08:48 CEST 2016


Commit: 16597b691ac911ec54da3c0aeff36278a8107b22
Author: Campbell Barton
Date:   Wed Apr 6 14:27:37 2016 +1000
Branches: master
https://developer.blender.org/rB16597b691ac911ec54da3c0aeff36278a8107b22

Fix camera view-border line width

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8c2d787..7f1a7a0 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1110,6 +1110,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 	x2 = viewborder.xmax;
 	y2 = viewborder.ymax;
 	
+	glLineWidth(1.0f);
+
 	/* apply offsets so the real 3D camera shows through */
 
 	/* note: quite un-scientific but without this bit extra
@@ -1135,7 +1137,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
 			glEnable(GL_BLEND);
 			glColor4f(0, 0, 0, ca->passepartalpha);
 		}
-		glLineWidth(1.0f);
 
 		if (x1i > 0.0f)
 			glRectf(0.0, winy, x1i, 0.0);




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