[Bf-blender-cvs] [f5fb436] master: Cleanup: indentation
Campbell Barton
noreply at git.blender.org
Wed Apr 6 01:29:46 CEST 2016
Commit: f5fb4361d20f5e7b34866262541eaa1e5319e57f
Author: Campbell Barton
Date: Wed Apr 6 09:30:20 2016 +1000
Branches: master
https://developer.blender.org/rBf5fb4361d20f5e7b34866262541eaa1e5319e57f
Cleanup: indentation
===================================================================
M intern/ghost/intern/GHOST_SystemX11.cpp
===================================================================
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index beb8ab5..3e1dbd1 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -787,40 +787,40 @@ GHOST_SystemX11::processEvent(XEvent *xe)
GHOST_TKey gkey;
#ifdef USE_NON_LATIN_KB_WORKAROUND
- /* XXX Code below is kinda awfully convoluted... Issues are:
- *
- * - In keyboards like latin ones, numbers need a 'Shift' to be accessed but key_sym
- * is unmodified (or anyone swapping the keys with xmodmap).
- *
- * - XLookupKeysym seems to always use first defined keymap (see T47228), which generates
- * keycodes unusable by convertXKey for non-latin-compatible keymaps.
- *
- * To address this, we:
- *
- * - Try to get a 'number' key_sym using XLookupKeysym (with or without shift modifier).
- * - Fallback to XLookupString to get a key_sym from active user-defined keymap.
- *
- * Note that this enforces users to use an ascii-compatible keymap with Blender - but at least it gives
- * predictable and consistent results.
- *
- * Also, note that nothing in XLib sources [1] makes it obvious why those two functions give different
- * key_sym results...
- *
- * [1] http://cgit.freedesktop.org/xorg/lib/libX11/tree/src/KeyBind.c
- */
- if ((xke->keycode >= 10 && xke->keycode < 20)) {
- key_sym = XLookupKeysym(xke, ShiftMask);
- if (!((key_sym >= XK_0) && (key_sym <= XK_9))) {
+ /* XXX Code below is kinda awfully convoluted... Issues are:
+ *
+ * - In keyboards like latin ones, numbers need a 'Shift' to be accessed but key_sym
+ * is unmodified (or anyone swapping the keys with xmodmap).
+ *
+ * - XLookupKeysym seems to always use first defined keymap (see T47228), which generates
+ * keycodes unusable by convertXKey for non-latin-compatible keymaps.
+ *
+ * To address this, we:
+ *
+ * - Try to get a 'number' key_sym using XLookupKeysym (with or without shift modifier).
+ * - Fallback to XLookupString to get a key_sym from active user-defined keymap.
+ *
+ * Note that this enforces users to use an ascii-compatible keymap with Blender - but at least it gives
+ * predictable and consistent results.
+ *
+ * Also, note that nothing in XLib sources [1] makes it obvious why those two functions give different
+ * key_sym results...
+ *
+ * [1] http://cgit.freedesktop.org/xorg/lib/libX11/tree/src/KeyBind.c
+ */
+ if ((xke->keycode >= 10 && xke->keycode < 20)) {
+ key_sym = XLookupKeysym(xke, ShiftMask);
+ if (!((key_sym >= XK_0) && (key_sym <= XK_9))) {
key_sym = XLookupKeysym(xke, 0);
- }
- }
+ }
+ }
else {
key_sym = XLookupKeysym(xke, 0);
}
- if (!XLookupString(xke, &ascii, 1, &key_sym_str, NULL)) {
- ascii = '\0';
- }
+ if (!XLookupString(xke, &ascii, 1, &key_sym_str, NULL)) {
+ ascii = '\0';
+ }
if ((gkey = convertXKey(key_sym)) == GHOST_kKeyUnknown) {
gkey = convertXKey(key_sym_str);
@@ -1385,8 +1385,8 @@ GHOST_TSuccess
GHOST_SystemX11::
setCursorPosition(
GHOST_TInt32 x,
- GHOST_TInt32 y
- ) {
+ GHOST_TInt32 y)
+{
/* This is a brute force move in screen coordinates
* XWarpPointer does relative moves so first determine the
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