[Bf-blender-cvs] [0191a61] blender-v2.76-release: Fix T46212: blender internal lights in exclusive light group wrong in viewport.

Brecht Van Lommel noreply at git.blender.org
Wed Sep 30 17:10:38 CEST 2015


Commit: 0191a618effe9c8a8466b33d7f4a035ee5d7d4f0
Author: Brecht Van Lommel
Date:   Sun Sep 27 02:17:12 2015 +0200
Branches: blender-v2.76-release
https://developer.blender.org/rB0191a618effe9c8a8466b33d7f4a035ee5d7d4f0

Fix T46212: blender internal lights in exclusive light group wrong in viewport.

===================================================================

M	source/blender/render/intern/source/envmap.c

===================================================================

diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index b9b908f..d70cc4b 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -262,7 +262,6 @@ static void env_set_imats(Render *re)
 
 void env_rotate_scene(Render *re, float mat[4][4], int do_rotate)
 {
-	GroupObject *go;
 	ObjectRen *obr;
 	ObjectInstanceRen *obi;
 	LampRen *lar = NULL;
@@ -321,19 +320,18 @@ void env_rotate_scene(Render *re, float mat[4][4], int do_rotate)
 		invert_m4(obr->ob->imat_ren);
 	}
 	
-	for (go = re->lights.first; go; go = go->next) {
-		lar = go->lampren;
-		
+	for (lar = re->lampren.first; lar; lar = lar->next) {
+		float lamp_imat[4][4];
+
 		/* copy from add_render_lamp */
 		if (do_rotate == 1)
 			mul_m4_m4m4(tmpmat, re->viewmat, lar->lampmat);
 		else
 			mul_m4_m4m4(tmpmat, re->viewmat_orig, lar->lampmat);
-		invert_m4_m4(go->ob->imat, tmpmat);
-		
+
+		invert_m4_m4(lamp_imat, tmpmat);
 		copy_m3_m4(lar->mat, tmpmat);
-		
-		copy_m3_m4(lar->imat, go->ob->imat);
+		copy_m3_m4(lar->imat, lamp_imat);
 
 		lar->vec[0]= -tmpmat[2][0];
 		lar->vec[1]= -tmpmat[2][1];




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