[Bf-blender-cvs] [d3a1b46] framebuffer: BGL: GL 3.0 methods (Framebuffer related)

Dalai Felinto noreply at git.blender.org
Fri Sep 25 23:53:41 CEST 2015


Commit: d3a1b465ba61f0577dec2615e332a686ec3032fb
Author: Dalai Felinto
Date:   Mon Sep 21 17:52:07 2015 -0300
Branches: framebuffer
https://developer.blender.org/rBd3a1b465ba61f0577dec2615e332a686ec3032fb

BGL: GL 3.0 methods (Framebuffer related)

===================================================================

M	source/blender/python/generic/bgl.c

===================================================================

diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index cd6ef3f..ae0ed83 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -1557,10 +1557,24 @@ BGL_Wrap(UniformMatrix4x3fv,        void,      (GLint, GLsizei, GLboolean, GLflo
 
 
 /* GL_VERSION_3_0 */
+BGL_Wrap(BindFramebuffer,           void,      (GLenum, GLuint))
+BGL_Wrap(BindRenderbuffer,          void,      (GLenum, GLuint))
 BGL_Wrap(BindVertexArray,           void,      (GLuint))
+BGL_Wrap(CheckFramebufferStatus,    GLenum,    (GLenum))
 BGL_Wrap(DeleteVertexArrays,        void,      (GLsizei, GLuintP))
+BGL_Wrap(DeleteFramebuffers,        void,      (GLsizei, GLuintP))
+BGL_Wrap(DeleteRenderbuffers,       void,      (GLsizei, GLuintP))
+BGL_Wrap(FramebufferRenderbuffer,   void,      (GLenum, GLenum, GLenum, GLuint))
+BGL_Wrap(FramebufferTexture1D,      void,      (GLenum, GLenum, GLenum, GLuint, GLint))
+BGL_Wrap(FramebufferTexture2D,      void,      (GLenum, GLenum, GLenum, GLuint, GLint))
+BGL_Wrap(FramebufferTexture3D,      void,      (GLenum, GLenum, GLenum, GLuint, GLint, GLint))
+BGL_Wrap(GenFramebuffers,           void,      (GLsizei, GLuintP))
 BGL_Wrap(GenVertexArrays,           void,      (GLsizei, GLuintP))
+BGL_Wrap(GenRenderbuffers,          void,      (GLsizei, GLuintP))
+BGL_Wrap(IsFramebuffer,             GLboolean, (GLuint))
+BGL_Wrap(IsRenderbuffer,            GLboolean, (GLuint))
 BGL_Wrap(IsVertexArray,             GLboolean, (GLuint))
+BGL_Wrap(RenderbufferStorage,       void,      (GLenum, GLenum, GLsizei, GLsizei))
 
 
 /* GL_VERSION_3_1 */
@@ -2270,10 +2284,24 @@ PyObject *BPyInit_bgl(void)
 
 	/* GL_VERSION_3_0 */
 	{
+		PY_MOD_ADD_METHOD(BindFramebuffer);
+		PY_MOD_ADD_METHOD(BindRenderbuffer);
 		PY_MOD_ADD_METHOD(BindVertexArray);
+		PY_MOD_ADD_METHOD(CheckFramebufferStatus);
+		PY_MOD_ADD_METHOD(DeleteFramebuffers);
+		PY_MOD_ADD_METHOD(DeleteRenderbuffers);
 		PY_MOD_ADD_METHOD(DeleteVertexArrays);
+		PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
+		PY_MOD_ADD_METHOD(FramebufferTexture1D);
+		PY_MOD_ADD_METHOD(FramebufferTexture2D);
+		PY_MOD_ADD_METHOD(FramebufferTexture3D);
+		PY_MOD_ADD_METHOD(GenFramebuffers);
+		PY_MOD_ADD_METHOD(GenRenderbuffers);
 		PY_MOD_ADD_METHOD(GenVertexArrays);
+		PY_MOD_ADD_METHOD(IsFramebuffer);
+		PY_MOD_ADD_METHOD(IsRenderbuffer);
 		PY_MOD_ADD_METHOD(IsVertexArray);
+		PY_MOD_ADD_METHOD(RenderbufferStorage);
 	}




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