[Bf-blender-cvs] [d3a1b46] framebuffer: BGL: GL 3.0 methods (Framebuffer related)
Dalai Felinto
noreply at git.blender.org
Fri Sep 25 23:53:41 CEST 2015
Commit: d3a1b465ba61f0577dec2615e332a686ec3032fb
Author: Dalai Felinto
Date: Mon Sep 21 17:52:07 2015 -0300
Branches: framebuffer
https://developer.blender.org/rBd3a1b465ba61f0577dec2615e332a686ec3032fb
BGL: GL 3.0 methods (Framebuffer related)
===================================================================
M source/blender/python/generic/bgl.c
===================================================================
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index cd6ef3f..ae0ed83 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -1557,10 +1557,24 @@ BGL_Wrap(UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLflo
/* GL_VERSION_3_0 */
+BGL_Wrap(BindFramebuffer, void, (GLenum, GLuint))
+BGL_Wrap(BindRenderbuffer, void, (GLenum, GLuint))
BGL_Wrap(BindVertexArray, void, (GLuint))
+BGL_Wrap(CheckFramebufferStatus, GLenum, (GLenum))
BGL_Wrap(DeleteVertexArrays, void, (GLsizei, GLuintP))
+BGL_Wrap(DeleteFramebuffers, void, (GLsizei, GLuintP))
+BGL_Wrap(DeleteRenderbuffers, void, (GLsizei, GLuintP))
+BGL_Wrap(FramebufferRenderbuffer, void, (GLenum, GLenum, GLenum, GLuint))
+BGL_Wrap(FramebufferTexture1D, void, (GLenum, GLenum, GLenum, GLuint, GLint))
+BGL_Wrap(FramebufferTexture2D, void, (GLenum, GLenum, GLenum, GLuint, GLint))
+BGL_Wrap(FramebufferTexture3D, void, (GLenum, GLenum, GLenum, GLuint, GLint, GLint))
+BGL_Wrap(GenFramebuffers, void, (GLsizei, GLuintP))
BGL_Wrap(GenVertexArrays, void, (GLsizei, GLuintP))
+BGL_Wrap(GenRenderbuffers, void, (GLsizei, GLuintP))
+BGL_Wrap(IsFramebuffer, GLboolean, (GLuint))
+BGL_Wrap(IsRenderbuffer, GLboolean, (GLuint))
BGL_Wrap(IsVertexArray, GLboolean, (GLuint))
+BGL_Wrap(RenderbufferStorage, void, (GLenum, GLenum, GLsizei, GLsizei))
/* GL_VERSION_3_1 */
@@ -2270,10 +2284,24 @@ PyObject *BPyInit_bgl(void)
/* GL_VERSION_3_0 */
{
+ PY_MOD_ADD_METHOD(BindFramebuffer);
+ PY_MOD_ADD_METHOD(BindRenderbuffer);
PY_MOD_ADD_METHOD(BindVertexArray);
+ PY_MOD_ADD_METHOD(CheckFramebufferStatus);
+ PY_MOD_ADD_METHOD(DeleteFramebuffers);
+ PY_MOD_ADD_METHOD(DeleteRenderbuffers);
PY_MOD_ADD_METHOD(DeleteVertexArrays);
+ PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
+ PY_MOD_ADD_METHOD(FramebufferTexture1D);
+ PY_MOD_ADD_METHOD(FramebufferTexture2D);
+ PY_MOD_ADD_METHOD(FramebufferTexture3D);
+ PY_MOD_ADD_METHOD(GenFramebuffers);
+ PY_MOD_ADD_METHOD(GenRenderbuffers);
PY_MOD_ADD_METHOD(GenVertexArrays);
+ PY_MOD_ADD_METHOD(IsFramebuffer);
+ PY_MOD_ADD_METHOD(IsRenderbuffer);
PY_MOD_ADD_METHOD(IsVertexArray);
+ PY_MOD_ADD_METHOD(RenderbufferStorage);
}
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