[Bf-blender-cvs] [a9b0390] master: Fix T45880: Texture Paint mask random angle fails
Campbell Barton
noreply at git.blender.org
Wed Sep 9 19:40:19 CEST 2015
Commit: a9b0390bff074a15f927c192fcb60b3264e655b9
Author: Campbell Barton
Date: Thu Sep 10 03:32:17 2015 +1000
Branches: master
https://developer.blender.org/rBa9b0390bff074a15f927c192fcb60b3264e655b9
Fix T45880: Texture Paint mask random angle fails
Random mask failed when the paint brush didn't have random angle enabled too.
===================================================================
M source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 6fa5f62..6dc1855 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -224,6 +224,7 @@ static bool paint_brush_update(bContext *C,
bool location_sampled = false;
bool location_success = false;
bool do_random = false;
+ bool do_random_mask = false;
/* XXX: Use pressure value from first brush step for brushes which don't
* support strokes (grab, thumb). They depends on initial state and
* brush coord/pressure/etc.
@@ -271,9 +272,11 @@ static bool paint_brush_update(bContext *C,
}
if (paint_supports_dynamic_tex_coords(brush, mode)) {
- if (((brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) ||
- (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA) ||
- (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)))
+
+ if (ELEM(brush->mtex.brush_map_mode,
+ MTEX_MAP_MODE_VIEW,
+ MTEX_MAP_MODE_AREA,
+ MTEX_MAP_MODE_RANDOM))
{
do_random = true;
}
@@ -286,6 +289,15 @@ static bool paint_brush_update(bContext *C,
/* take care of mask texture, if any */
if (brush->mask_mtex.tex) {
+
+ if (ELEM(brush->mask_mtex.brush_map_mode,
+ MTEX_MAP_MODE_VIEW,
+ MTEX_MAP_MODE_AREA,
+ MTEX_MAP_MODE_RANDOM))
+ {
+ do_random_mask = true;
+ }
+
if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)
BKE_brush_randomize_texture_coords(ups, true);
else {
@@ -357,7 +369,9 @@ static bool paint_brush_update(bContext *C,
ups->brush_rotation += -brush->mtex.random_angle / 2.0f +
brush->mtex.random_angle * BLI_frand();
}
+ }
+ if (do_random_mask) {
if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RANDOM) {
ups->brush_rotation_sec += -brush->mask_mtex.random_angle / 2.0f +
brush->mask_mtex.random_angle * BLI_frand();
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