[Bf-blender-cvs] [282811f] master: Fix projection painting normal culling operating on individual triangles.
Antony Riakiotakis
noreply at git.blender.org
Tue Sep 1 15:00:29 CEST 2015
Commit: 282811f8b83dac4a38a9e66c3047c15cfd26b8bd
Author: Antony Riakiotakis
Date: Tue Sep 1 15:59:48 2015 +0300
Branches: master
https://developer.blender.org/rB282811f8b83dac4a38a9e66c3047c15cfd26b8bd
Fix projection painting normal culling operating on individual
triangles.
This made the normal-related artifacts of projection painting much more
apparent. Now we do culling based on
whole polygons. Pure backface culling still uses individual
triangles.
===================================================================
M source/blender/editors/sculpt_paint/paint_image_proj.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 2b0aba9..ef9acb9 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3559,34 +3559,6 @@ static bool project_paint_winclip(
}
#endif //PROJ_DEBUG_WINCLIP
-/* Return true if face should be culled, false otherwise */
-static bool project_paint_backface_cull(
- const ProjPaintState *ps, const MLoopTri *lt,
- const ProjPaintFaceCoSS *coSS)
-{
- if (ps->do_backfacecull) {
- if (ps->do_mask_normal) {
- const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
- /* Since we are interpolating the normals of faces, we want to make
- * sure all the verts are pointing away from the view,
- * not just the face */
- if ((ps->vertFlags[lt_vtri[0]] & PROJ_VERT_CULL) &&
- (ps->vertFlags[lt_vtri[1]] & PROJ_VERT_CULL) &&
- (ps->vertFlags[lt_vtri[2]] & PROJ_VERT_CULL))
- {
- return true;
- }
- }
- else {
- if ((line_point_side_v2(coSS->v1, coSS->v2, coSS->v3) < 0.0f) != ps->is_flip_object) {
- return true;
- }
-
- }
- }
-
- return false;
-}
static void project_paint_build_proj_ima(
ProjPaintState *ps, MemArena *arena,
@@ -3631,6 +3603,7 @@ static void project_paint_prepare_all_faces(
TexPaintSlot *slot = NULL;
const MLoopTri *lt;
int image_index = -1, tri_index;
+ int prev_poly = -1;
for (tri_index = 0, lt = ps->dm_mlooptri; tri_index < ps->dm_totlooptri; tri_index++, lt++) {
bool is_face_sel;
@@ -3691,8 +3664,37 @@ static void project_paint_prepare_all_faces(
#endif //PROJ_DEBUG_WINCLIP
- if (project_paint_backface_cull(ps, lt, &coSS)) {
- continue;
+ /* backface culls individual triangles but mask normal will use polygon */
+ if (ps->do_backfacecull) {
+ if (ps->do_mask_normal) {
+ if (prev_poly != lt->poly) {\
+ int iloop;
+ bool culled = true;
+ const MPoly *poly = ps->dm_mpoly + lt->poly;
+ int poly_loops = poly->totloop;
+ prev_poly = lt->poly;
+ for (iloop = 0; iloop < poly_loops; iloop++) {
+ if (!(ps->vertFlags[ps->dm_mloop[poly->loopstart + iloop].v] & PROJ_VERT_CULL)) {
+ culled = false;
+ break;
+ }
+ }
+
+ if (culled) {
+ /* poly loops - 2 is number of triangles for poly,
+ * but counter gets incremented when continuing, so decrease by 3 */
+ int poly_tri = poly_loops - 3;
+ tri_index += poly_tri;
+ lt += poly_tri;
+ continue;
+ }
+ }
+ }
+ else {
+ if ((line_point_side_v2(coSS.v1, coSS.v2, coSS.v3) < 0.0f) != ps->is_flip_object) {
+ continue;
+ }
+ }
}
}
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